Beyond my comment about lit vs. unlit modes, my critique and opinion is stated above and I still think there's lots of information to glean from it. Plain and simple, the light isn't moving through the space as realistically (or as dynamically) as it could, and ultimately, your image lacks some depth and atmosphere. The…
nbac Only terrain. I tried it for icebergs, but was not happy with modularity. So just sculpted them. Sky currently primitive, just some panned cloud textures with UV distortions+ additional texture directly connected to Power value node, and affects alpha erosion of visible clouds. IWant to make more accurate masking for…
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
My first sticker. :D I would be pleased if you'd leave me a favourite and a rate, thanks. http://steamcommunity.com/sharedfiles/filedetails/?id=287686390
The lighting is the biggest problem. You chose to have the sun behind the focus area and there are 2 issues with that. First, cascaded shadow maps (default shadowing technique in ue4 for dynamic lighting) are not doing a very good job of shadowing small objects. I suggest trying to increase shadow resolution from the…