Hey Polycount, I'm trying to get better with realistic materials via Zbrush, the Quixel suite and Marmoset, both of which are new to me as well. So far I've managed to churn out some cobblestone and a clean brick wall, both made from scratch. I'd love to hear what I can do to improve my work.
Hey all back with another maya question... Is there a better way/tool than the lattice to deform objects in maya? For example: Say I model a brick wall, but then I want to take that flat wall and make it curve around, maybe even in a full circle like a pillar, what would be the best way to do this? Thanks in advance :) , -…
It's looking solid to me but it needs just a little bit more to make it pop. The building needs some trimming on the corners, around the doors and windows, just to mix up the brick pattern, which as someone pointed out earlier, really controls the overall texture. For a building in New York, I'd assume there'd be fire…
Cool stuff! A little feedback: 1) The abrupt change in materials from the brick to the white plaster on the top looks really odd to me. It feels like it should still be brick.. If you want the plaster, maybe show that the building used to be made of plaster, and it's been slowly wearing off. 2) Normal mapping would really…
images are not displaying Edit: k now there's a link. Put [IMG][/IMG] around that link EDIT2: looks pretty good. you should have some more in the background though, as it seems to just empty out into fog. in areas that you have broken concrete/brick, make the texture more noisy.. for example, the building in the center of…
Thanks for the feedback. Yeah, I agree I couldve added some more geometry on his body and a little bit more texturing. Mainly just wanted the head to be the focal point and the body to be in the background, with the wings being another focal point so I added some detail in the fleshy parts. I was playing around with some…
It's really just like baking a normal map. In order to get good results from your high poly mesh, depth needs to be modeled at an angle. The sides of your bricks are modeled too straight. Even so you should be getting some depth from the tops of you bricks baking in xNormal. Have you set the Height map baking option to…
Bit of an update, I've been getting some of the base materials down for the asset pack. They are SUPER clean at the moment so they need to be grunged up and worked on but they should provide a solid base to work from. I used Substance Designer for most of the materials, some, like the tarpaulin are completely procedurally…
Hey all, I'm mid-way through my major project and this is where I'm up to so far. Any feedback would be appreciated, whether it be compositional, technical, or relating to the realism. I've still got a few more small plant species to add in and I will be including water which flows from the opening in the brick wall and…
At the Moment im Working on my Portfolio. I want to create some kind of temple. Like the Ta Prohm Temple. But at the moment i have a Problem. I think the Texture Resolution is way to Low Res. The Texture Size is 512x512 for the Bricks and 1024x1024 for the Pillar. Any ideas?