i hope this is the right forum... So i made a quick crappy model with an even crappier texture to see if i could get it working in UT2003. Now going over this tutorial, http://www.neomagination.com/tutorials/max2ut_01.html, i got everything done to the best of my knoledge. but of course, its not working. i have it set up…
In addition to my last post, I have decided to make this more of a long post with questions, rather than a single problem thread. When it comes to Max, I have no problem with modeling. The problem hovever comes in in terms of unwrapping, adding materials etc. Hopefully you will be abe to explain me these things I always…
Hey guys, I need some help with some baking problems that I am having in SP. I have tried everything I could think of to solve this issue but I just can't get to it so maybe someone can shed some light on it. When I bake the normal map I get some shading errors in my UV seams like this (first image is with an 88k normal…
Also polygonal sub-division modeling ornamental sculpted objects replicating the scroll work I'd noticed carved into those armrests. https://www.youtube.com/watch?v=DQB007YeKQ0 Blender 2.79x (timelapse) suggest adjusting playback speed as applicable
Yeah the UX is far from ideal in that regard, no doubt about it - I'd even go as far as saying that it is awful :D However it is compensated quite well by the ability to position parts at specific timeline keyframes (0 for grouped, 1 for exploded) - which actually bypasses the need to even name parts in the first place. In…
Meh announcement. The Foundry marketeers just taking advantage of modo forum speculations. The upcoming gamedev updates have been previewed before in their hidden forum. And I was hoping it would be a free 903 update. I'm not gonna pay upwards of $500 upgrade price just for those (especially when I already use SP and…
Hello. I have a few similar question, just to clarify things with steam substance stuff: 1)http://store.steampowered.com/sub/62715/ "Substance Indie Pack" is a full substance software package with indie license that distributed through Steam platform, is this correct? 2)As substance main site states, the only limitation of…
Day 20: Fixing width, adding details, and activating booleans * Upper receiver width fixed * created magazine spring using Helix and FFD Box (super cool) * finished sights * finished charging handle * Started a detail in front of charging handle that is flush with rail system, will need to subtract the rail system to make…
Of course - 3d painting is fun, and in some cases can lead to interesting results. But this doesn't cover the core principles of design : you have to know the goal that you are aiming for before achieving it, and you need to be able to explain your design decisions accordingly. Why is the wooden element so dark and…
You are correct. But let me explain my problem: - My current approach is to create procedural material that take baked maps like uv/world normal/position/occlusion, because I don't believe I can produce the paint result without knowing some mesh info (that's the information a handpainting texture artist would have.) - I…