Hi guys, thank you for your two first comments. Everything is helping a lot. @PolyHertz : high demand on environments (including props i suppose, inside the environment). I see... So you would remove some stuff ? I was afraid to remove stuff and have a too short portfolio. What do you think is bad in my…
Actually you can bake perfectly wave-less normal map on whatever few sides you want. You just need to adjust ray tracing direction with a cage . Or just edit normals to remove the skew when possible (with regular tracing(baking) along the normals) in a word there are a number of ways In some cases you can insert an extra…
Have you tried adding a spherify modifier to your Cube->Turbosmooth mesh? That has always worked great for me when I needed to create a sphere with fairly even quads all around. If you UV your original cube as 6 shells (one for each face) before making it a sphere, you should end up with a fairly UV unwrap with minimal…
I created this for my last Game Art Institute class. https://www.artstation.com/artwork/L65NA The Garuda Projection Sub Machine Gun (PSMG) with integrated battery (IB) is capable of firing continuously 4600 rounds without needing to be reloaded. With a strong electromagnetic removable rail attachments added, or totally…
You Wasted a lot of polygons on the fan Grid, but you lack them in your borders and other parts, Its a shame because you did a good job with the High poly model. Get back to it, remove some loops on that grid (The normal map will take care of the curvature) and add them to your bewels and other zones that needs more love,…
Your work is very awesome! Great job on that. Just a few things I think you could change: - There's a big black space between the header and your work. I would remove it. Maybe the header itself could also be a little thinner. - I would remove the comments section from your contact page. - Every piece should have wires and…
You need to avoud empty weights.. So for example you want to skin your right leg, and select the lower bone and set all vertices near to it to 1 with your work flow, then there's still the bone in it with weight 0. You need to remove those, or the skin will be confused and sometimes not work correctly, stretching some…
If you're using 2010 (or polyboost with lower versions) there is a super fast way to cut your tri count in half with a few clicks. - Select an edge and in graphite modeling tools click "Dot Edge" which will select every other edge. - Then click loop and then hold shift and click "remove" in edit poly and it will get rid of…
Yeah, would take about 10 minutes at the very most to remove your watermark. Compare this to an image of a texture or a full environment that's not made of flat colors. Anyway watermarks are useless and annoying. As Disco Stu said, usually people use them because they feel like they're art is amazing and everyone is going…
Nice optimization! Just a thought, though, when optimizing I often find that selecting a ring and collapsing it can retain the silhouette a bit better than selecting a loop and removing it. There's uneven spacing where you removed the loops now. On the chimney, for example, if you had selected the middle ring and collapsed…