This is looking a helluva lot better! You may wanna relax the vertical edge loops on the forehead though. Try to keep spacing even in organic models (except where it will deform a bit). Even topology also helps a ton when zbrushing. You're redeeming yourself a bit here, so keep it up mate.
You have really inspired when I saw the Zen Garden bit. I'll put a concept together soon. For environment. Sounds really cool. I am going to aim at doing something incredibly minimal. I want to focus on an environment where people relax and meditate from their hard duty in space.
Other than what's already been mentioned(posture, use a tablet etc.) I can recommend workrave. It makes you take breaks every 3-4 minutes for 30 seconds so that the cartilage in your wrist can relax into its normal position. http://www.workrave.org/ Install it and have the patience to follow it.
Last weekend I went to the in-laws house. This is really relaxing. All I do there is sit back, eat, watch TV and chill. Most weekends I work twelve hour days, just like every other day. I'm freelance, and I work a lot, but I pick projects I like.
From my experience interviews can go two ways. If its a big company they might ask HRish questions like how would you behave during a specific situation, what is your best quality / worst behavior. Smaller companies tend to have a more relaxed approach to interviewing, its more of a casual conversation.
Thanks for answer. I've tried relax but nothing happened. Atleast nothing good happened. :D But I solved the problem now. I just remodeled that piece and did the unwrap again. Now it's good I think. The seams looks ugly but in the tutorial it's the same so I hope it will be good in the end. Thank you again!
I'm in Melbourne, tho not searching for a Studio slot, freelancing is more my thing or was up until recently, now I'm in it just for fun and relaxation. If you're degree'd? could try your luck OS where a much wider scope of oppotunities for potential employment exist, AAA or otherwise but typically brutally competitive too…
Hey, Thanks for the comment Jigs. The arms are bent at the elbows a bit. I've never modeled a character in this relaxed, palms forward T pose before so I've been playing with them a lot trying to get them to look right. After work I'll post some more angles maybe pull some shapes around.
Think I've found a serious bug? My Mesh (exported as .FBX) Starting UVs: Finishing UVs: My Mesh after using IPackThat: Why is this happening? EDIT: This only happens with an FBX version of the object. I've tried a couple of quickfix solutions such as relaxing the UVs again (just to check), resetting the Normals, resetting…
It is wavy because you straightened the vertical edges. If you were to unwrap this true to its shape and relax, it would form a 'C' shape. With that said, why did you model those small details in? Are you using normal maps? If you are using normal maps then modeling in small shapes and details like this is a waste of…