I had no issue dealing with a 2gb file, (other than having to wait an entire minute to save/load). But toggle your undo history off if you don't need it. http://docs.pixologic.com/user-guide/3d-modeling/undo-history/ just toggle 'enable saving'
He means this: [ame=" https://www.youtube.com/watch?v=jmWV6m2rK1Y"]Unreal Tournament Trap: The Pressure Chamber - YouTube[/ame] Basically what Ace said, just use kismet to close the door and enable the damage volume. I'm not sure if you can force gibs though?
If you're using 3DS max give all the objects a lighter material then place a skylight into your scene and make sure light tracer is enabled in the render dialog. That should get you there. Do some clean up and level adjustment in photoshop and you should be all set
go into the object properties and enable backface culling and you will find that the normals of the fin are inverted from what they should be. this problem intentionally prevents you from creating non-manifold geometry. all you need to do is flip the normals of affected faces and you're good to go
The SSAO is a post process; it's done in realtime. Rebuilding the map should have nothing to do with it. If I remember correctly the SSAO control in View->World Properties has two checkboxes, one of them enables/disables overriding post process volumes, the other tells it what to override to.
Software questions go to this forum. Do you have a mouse with a Tilt Wheel? They always produce a delay in 3ds Max. Use the Arc Rotate Sub Object button at the bottom right of the UI and see if left clicking rotating works. Did you enable Maya navigation?
Did you have MRGB enabled when you added the stitching? Delete the layer, disable MRGB, recreate the layer with the stitching. Layers can behave strangely when dealing with polypaint. Also, when creating detail on layers you should always add it at the highest subdiv.
Simple feedback : make sure to have a "show all" button. This enables creative uses of the stamps, since more often that not, something can be used to great effect for something it wasn't intended for. You might also want to include the corresponding normalmaps to download - these can be extremely useful.
Great script, always wanted something like this. Thanks :D Also one suggestion for scenes when working with lots of different materials. Maybe under that refresh button there could be another one that would enable highlighting of the ones used on the selected model. Pic shows it better.
use the different DXTs to force better compression in an engine, as most of the time a non-converted image will be converted using the cheapest format, choosing the format yourself adds a little control and enables you to force less compression on images if the compression is causing artefacts (esp true of normalmaps)