If you're trying to break into the industry, you're doing a HUGE disservice to yourself not knowing both Max and Maya. Blender is good if you want to stick to doing indie games, but not many AAA studios actually use it. Modo is great if you're a freelance artist, but once again, not many studios in North America (that I…
Darth- that character is SUPER awesome. AAA work! (except the snake hand) I`d say just symmetry the other arm over. Right now that arm is killing it and it looks like he`s got some sort of weird sock puppet on his arm. You should either put a big heap of extra love into the creature hand, or axe it all together. Just my…
Other options to replace the "he can finish what he starts" would be to get a job at a casual games studio and stay there for a few years releasing 20 odd crappy games. Only hing is if you loose that job you have nothing to fall back on, as most aaa game studios don't like to hire from those companys. So your pretty much…
Depends on the tris count. From what I know an environment for an AAA fps game like rainbow six has around 3-4 millions tris without characters. For platforms games I really don't know. But I think the tris count is higher now. I mean I can render in real time with GI a landscape with 33 millions tris at around 15-20 fps…
Great insights @tynew There's something too be said about what indeed makes just a few standout games so financially successful. From a simple 2D sidescroller, developed over several days by a single person for mobile, "Flappy Bird" as opposed too a multi hundred million dollar budget AAA behemoth "GTA V". So in my…
No. This would be like buying a game and using the editor it comes with to make your own game, instead of going out and buying the super expensive AAA game. Do you feel the same way when you buy the parts off of Newegg to build a computer? Why not just support DELL? etc etc. I see no problem trying to make your own shit,…
Hey sorry for the confusion.... I'm not trying to sell myself as a junior artist but just trying to make sure I send my time in the right places when trying to apply. Not saying I don't feel like I'm not skilled enough to work at a AAA studio I just wanted to see which companies out there were more likely to look at…
"I feel like im not adequate enough yet" Just start! You might surprise yourself. I'm not sure what you're worried about? You're probably not going to produce AAA content any time soon but you have to start somewhere. Personally, what got me started was actually having a reason to create models, rather than just creating…
sometimes I get a feeling recruiters don't even look at your resume or portfolio, they just want to get a pool of people and shotgun blast them at every studio they can - I get contacted by recruiters that say "hey I saw your portfolio, I have a client that's doing a AAA, next gen, military shooter and you'd be a perfect…
When freelancing I tend to see this more often than when I have had studio gigs. A huge site that has horrendous expectations for very little pay is freelancer.com (or whatever it is). People constantly asking (of course you don't have to bid) for AAA work or close to it for what comes out to like 8-10 US dollars an hour.…