good post agg! we are pretty much into everything you said there. I suppose you could say we like to "do stuff" and not spend days just laying on a beach tanning (although activities on the beach are always awesome) Wake up are another place we have been looking into but a week at the english lodge is only $280 which is…
Based on what you've said, I think you're totally headed in the right direction. One thing I'm definitely curious about is the limited colour palette approach, as I'm not certain how you could get memory savings by restricting your colours in texture. I know back in ye olden tymes it was a hardware restriction where the…
sounds like you need to learn to use tiled textures -first choose a pixel density you can do this by applying a grid texture and applying a cube mapping and changing the mapping till it suits. but generally it would be 128 pixels per meter 256, 512 etc.... - secondly choose your base materials floor walls and ceiling…
My current gaming rig contains... Intel i7-4770 CPU 16 GB DDR3 1600 RAM Intel 140 GB SSD 700W Power Supply Dual NVidia GTX660, 4GB DDR5 total I'd say that puts my current PC processing in line with the high-end of the prototype SteamMachines. I'm a little light in the GPU department, as I compromised with the lower-end…
Is there a reason for him being low poly? Is your engine for web/mobile? If not i think a low poly character to represent your engine would be a bad idea. At the moment i feel that there are too many polys being wasted on the eyes, which arnt even giving a great effect. Reapplying these polys to the hands would make the…
Padding is most important when mip mapping occurs. That's when things get far enough away from the camera/player that the game engine doesn't want to spend a lot of resources rendering a high quality version. It fixes that by scaling your texture sheet down. As the mesh gets farther away, the texture sheet get smaller. Big…
Oooookay here's an update. Yes I know I'm slow. :/ I was thinking to make it modular, I guess that's a good way to go since it's such a big scene and many parts can be used multiple times? I also alinged everything to a grid so it'll be easy to place it exactly like it once I get to UDK. Problem with that is, since I'm…
Yeah I hear you, iAnimate looks great and I have heard very good things about it. Unfortunately it's mainly a funding thing when we're talking about that kind of money. Over here in the UK, Animation Mentor is recognised as a learning provider eligible for a 'Professional Career Development Loan' which is basically a…
not ipad i know, but i'm using the Samsung Galaxy Note. the pen is wacom designed and has 128 levels of pressure sensitivity. i've done some research, and it works the same way as wacom tablets, with the drawing surface (in this case the phone screen) detecting where the pen tip is, and the pen itself calculating the…
Dynamesh will not work with masks. You really don't have to bother with geo when you have a decent level of ground work done, choose half res in Zremesher (or experiment with values) and use subdivisions then. As said you can move the low subdivisions around and the go back to the higher ones. Subdivision will give a way…