http://wh40k.lexicanum.de/wiki/Datei:Laserriflem40.JPG#.Uwki6YXNthE It really dont look like a scope. Maybe the Laser Pointer like mentioned. My feedback: The imperial eagle is an ornament. Make it bigger and with real geometry and it works wonder. Make a prayer on the weapon in imperial gothic. The muzzle is a bit to…
@Jeremy Tabor: Thanks! The glow of the boosters is done in Marmoset using spotlight volumetric lighting. @SHEPEIRO: Thanks, I'll give it a try! @Tom Pritchard: Now that I look at the concept again, the windshield is more blue, nice catch. @gilesruscoe: I would love to add strong fresnel and cubemap effects, but I don't…
@AntonioNeves Hey man, no worries, happy to try help out. It looks like it may be because although you have opacity jitter on, you are not using size jitter ( in shape dynamics) with your brush setting there. I set mine to about 40-50% so the brush is quite thin with a light press (usually the highlights/sharp bits are a…
jeebus christie... I thought they were airbrush touchups! o_o I had to look a lot closer to see that they aren't Which is, what like the other guys said an issue if you'd like to use them as portfolio pieces. I have a friend that does master painting studies and his results are quite stunning, very similar to originals and…
Hey everyone! 😊 I’m a game programmer looking for a 3D modeler to team up with for a small game project. My main goal is to gain experience working with a team, and I’d love to create something horror-themed – but I’m open to brainstorming ideas together! About Me & Past Work I’ve been developing an MMORPG called…
Thank you Eric! That is genuinely so kind of you to take time out of your day to help improve a random stranger's work. Did you mean add edge loops to the scroll length-wise or rather ones to the spiral of the scroll so it doesn't have as many sharp edges? I hear you about the bricks and kind of agree, just needed to hear…
I believe they are referring to how this will look when baked. Unless you don't plan on baking it? You can still achieve a sharp look in your model, with subdivision. Loosen up the edges, and apply a material with a specular level and some glossiness highlights. This will allow your edges, to still look sharp, in your view…
I find it hilariously ironic that zacd has taken it upon himself to instruct per and earthquake in the terrible advice thread. Anyway i always interpret the increased texel density on the head thing as a way to create a focal point with sharpness, and that raises a question: I've seen uneven texel density have a…
What you are seeing is the vertex normals are split along those edges. Vertex normals control the direction that light bounces off your polygons. If your vertices are split on an edge, light is reflecting off the adjacent polygons in opposite directions which results in a sharp break. If you want a visual representation of…
First thing that really stands out to me in your first scene is how empty or flat it feels. This should really be your best piece, since this is what I see first. The walls and floor are really flat it looks a bit bland. And some of the edges / corners seem too sharp, like on the archways. I'd recommend getting some small…