Yeah, the strong underlighting creates a really cool effect. I was inspired by The Abyss, which has a similar lighting on the Deep Core platform, but my version ended up pretty subtle to draw more attention to the workbench, but I now realize I may have over corrected. I have a caustic effect on the moonpool light that I…
Hi Swizzle, thanks for the tip but what makes you think its inverted? I checked it in Maya (by placing a light and looking how the model responds to it) and it seemed ok. In this screengrad i placed 3 lights in total, a key light from the top right, a rim light from behind the character on the image's left side and a…
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
Ok, so with the bipeds twist option.. I weight the twist bones and ignore the main joint bone? I did a test and it seemed to work this way. So if you need two twist bones to make a "twist", why does it offer the option of one? In those cases, do you use the main bone weighted as half of the twist? Example: Upper Arm…