Hey Jackwhat, as i'm in the middle of trying to solve out a problem yet have no solution I'll do my best to reply to your post. I come from a traditional art background, majored in children's books in my final year of my Illustration BA. I've done life drawing, oil painting, and used various medias to convey imagery. I've…
Intellivision - Owned/Abandoned NES - Owned/Sold/GN Twin SNES - Owned/Sold/Own N64 - Owned/Sold/Own x 2 PSX - Owned/Sold Gameboy - Owned/Sold Gameboy Pocket - Owned/Sold GBA - Owned/Sold GBA SP - Own NDS - Owned/Sold NDS Lite - Own Gamecube - Own PS2 - Own 360 - Own Wii - Own PS3 - Own Pocketfami - Own
With a strong technical/game development background, the Technical Director is responsible for the entire studio programming department. In close relationship with studio manager, producers and worldwide technical director, the technical director ensures projects are delivered on time while targeting the best experience…
Well having seen a large release of games lately such as Doom3, HL2, Halo 2 and World of Warcraft just to name a few I have noticed a lot of people arguments against any of these title is that they are un-original and uninspired, evidence of that being that most of the games released lately are sequels. But my argument is…
Hey all, I've just begun work on my next university project, a sidescrolling 2.5D game. The reason for posting here is because i've run into a few problems, a few of which aren't actually connected to Unity but more broadly to setting up a workflow. I've never had to work with sidescrolling games before so essentially i'm…
Weapons in gaming are a tricky thing to get right. A constant companion, we grow attached to our instruments of combat, and rightfully so. However, no matter how fantastic the design or how big the BOOM is, its the details which truly define a weapons character and bring it to life. The way the light catches every nick…
As an environment artist on Blizzards next groundbreaking game, youll inject character into environments by creating art that brings them to life in a way that is both detail oriented and consistent with the handcrafted art styles that our games are known for. Knowledge of Blizzards unique shape language and liberal use…
We've been asked to use Nanite for a project (just a blanket order to enable Nanite on every mesh that even remotely supports it). Whatever one might think of that, I need to make sure we cause as little trouble for ourselves on the asset creation side of things, and I feel like Nanite throws out most of what I know about…
Sorry if this is so obvious nobody even mentioned it, but have you checked it with Lumen and RT off completly? I vaguely remember William Faucher posting a video about this exact artifact and I remember being able to solve it on a previous project involving nanite landscapes, but can't remember how. I'll try finding it...…
Alright, I did solve it and it was on the surface except only one thing. You have to enable Modeling tools Mode inside your Plugins window, then you go to XForm and Edit Pivot, set it, apply, done. Hope I could help