EDIT: Derp, someone already guessed that. How abouuuuut... Erin Brockovich. That was about juries and courts and stuff, right? We're bound to get there eventually.
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Yeah, what struck me at first was From Software, the devs, is Japanese (I knew that already) and their English narrative and voice acting for Dark Souls is on point for the genre. I thought they either have Japanese experts in Tolkienesque writing or they have in house western writers. Double checking the credits list of…
Of course I am not using menus in such a "spaztastic" manner when working with a program. This is just a way for me to make the (instantly noticeable) menu lag I experienced obvious on video. I do expect high-end professional software to be able to compete with Notepad when it comes to trivial things like that :) And as…
Updates pt 4: Final run of updates on this til next weekend. Early look dev of Hirez sculpts as is, in Marmoset 3. Whats cool with this is I can get started on the real-time materials, import the final real-time mesh with projections later on, and reapply the materials and export to Unreal or Unity. Other great option for…
Updates pt 4: Final run of updates on this til next weekend. Early look dev of Hirez sculpts as is, in Marmoset 3. Whats cool with this is I can get started on the real-time materials, import the final real-time mesh with projections later on, and reapply the materials and export to Unreal or Unity. Other great option for…
That looks pretty cool, Monster. I like the classic style. And, is Nintendo even doing a real conference, Mstankow? I think they're just streaming something and unless Mother turns the controller into a shower of wish granting rainbows, I don't see how they're winning. Nintendo is going to have to work pretty hard to claim…
Finsihed Inhib model, blocking out texture for it and starting to model the Tower, but I'm doubtful I'll have time to finish the tower fully if I want to have everything look proper. The inhibitor has a broken crystal and a broken chain to add some asymmetry and interest, plus it works with my theme of ghosts trying to…
From what I understand from our engine guys at work, it has the potential to run much faster than vertex-blended layered textures. Generally, blended textures create overdraw up the wazoo and the more layers you have (ie the more "next-gen" and "totally awesome" you want your mats to be), the worse it runs. It eats dev…