I've seen some of the bigger studios in the UK offer private health care coverage for full-time employees. Splash-Damage has that on their recruitment page if I remember correctly.
Yeauh you're right I see what you mean, and i'will put damage in Zbrush in the future ^^ In fact there is already some changes, I try to post it very soon ^^
I miss bosses like 7 force: [ame=" https://www.youtube.com/watch?v=xOCRCEAhluo"]Gunstar Heroes - Seven Force (Expert + Fire/Laser) no damage - YouTube[/ame]
I wouldn't yet... Why is it so dusty? Doesn't seem plausible to me. Take a look at those guns and notice how damage and dirt is applied: http://polygoo.com/an94
Max + 3point Shader Maya + Maya viewport Maya + Splash Damage's engine for Brink. Doom3 + Renderbump + A few other projects I've worked on but can't mention due to NDA.
considering how much damage we do to the world with as consumers and rubish, i quite like the concept of 'pay to throw out rubish'.... infact few rubish dumps are free
LOL at that ^ anyway. looks amazing. really love the lighting. thinking it could look a bit more damaged in some areas. the rock in general looks a bit too clean IMO.
I'm talking specifically about times you do or otherwise I wouldn't have this issue. Mostly it's simple stuff like related to damage as opposed to anything really intricate.