I mean, I do want to. But at the same time, I always wanted to strike a balance of being able to output this art at a faster rate. It's why I've been stressing I wanted to treat this as a hobby thing versus an actual AAA project. As much as I want the later, it would really require a lot more time to get everything…
I would say almost every aaa studio is using a pbr workflow these days. Most seniors i know were quick to embrace it because of the time savings when it comes to getting quick results. Usually resisiting new techniques and wanting to brute force everything by hand is a junior mindset. Being able to see where the ball is…
I'm with prior posters - the work is great, but there isn't nearly enough to justify splitting it up into four seperate thumbnails. The first thing I should see is that unbelievable place crash scene - not a lousy bottle. I actually was quite surprised to see such great work, given that the splash page gives it a kind…
Funny how things are changing. Ive heared from people working in the industry that 40k Triangles for a AAA FPS Shooter is not a big problem. I think that it more depends on the texture size. So a 4K Texture will lower the Frames much more then +20k Triangles Geometry. There are often Attachements on weapons which have his…
Both approaches can be enjoyable and effective, but in general coming up with my own design is a bit more fun. Working from a provided concept is great if the concept is inspiring, but if it's not a great design, it's very uninspiring to not be coming up with something better. The reality is that for AAA games, you are…
Nice bike, I had an 05 ZX6R, until it was stolen right out from my gated parking garage where it was wedged up against a wall with a car, and 2 other cars on the sides. Get LoJack on that now or good insurance. or both. AAA covered me for more than I paid for the bike, and now I'm just waiting to move next month before I…
That's not a fact, it is an opinion/prediction. Subscription is as of yet the dominant payment method in the west (for the big "non-casual" MMO) and while I do agree that microtransactions will most probably gain in popularity, I don't see balance changing items (i.e. gear) being sold in AAA titles, thus decreasing…
Hi! My first impression on your portfolio reel is that all of your models and environments are extremely simple as far as modelling, texturing, and lighting/presentation. Imo its perfectly fine to spend more time on a personal project if that means that you are making it better, adding more elements (like props) , or just…
"What i know is that Fusion is not the right program for Game moddeling so i'm not going to make a used look with scratches...this is out of my knowlige." Personally. know a couple of HS artists that've integrated CAD into their respective asset pipeline/workflows, due mainly toward acquiring a more overall streamlined…
Not currently planning on that, no. Not really itching to become an AAA character artist either, especially if any sort of highpoly realistic art would be involved. As for this topology stuff I've been looking at it and I understand it in theory, and I know that there's some oddities in some poses, but I wouldn't really…