Hi All I use Maya 2010 for my work and for some reason in the last few days the hardware texturing has become really slow, to a point where is unusable. The strange thing is its random, I rebooted yesterday and it ran fine, and now this morning its gone slow again. I had this problem ages ago and I cant remember what I did…
I gained a ton of experience in the technical side of computer graphics with the side projects and school projects ive been working on. * Created a modular map generating script for Unity engine (releasing 2015) * Created a painting app that automates many things for texture artists (releasing 2015) * Built my own…
Yeah that movie gave an odd impression for sure but I am talking more about art style the games pretended to be "photo real" starts to give you. Certain detail fatigue you eyes are getting . I blame too much of procedural approach and increased sampling in PBR shaders. Few years ago the shaders looked like what Substance…
Hi Everyone!! We are excited to release this new DVD on 3ds Max 2011. Im sure many of you know the instructor (Michael McCarthy) and we would love a review or thoughts from those who have watched the video. Thanks for everyones support! More Info and a Video Sample Here: http://eat3d.com/3dsmax2011 In this DVD, Instructor…
Notes from Discord colleagues: is it supposed to be "realistic"? paint the hair on the scalp so it blends nicer add some white hair strands on the eyebrows eyeballs are too white pupil too big has that mass effect look consider maybe using textureXYZ or surface mimic for the facial details.. might be a bit late tho also…
@FULGORE - How would the fastest growing sector in the U.S. economy grow if you don't train new industry talent? and preferably debt free talent? do you not think it would cause the industry to rely on more outsourcing and growing talent elsewhere, maybe in a country with free education so the work force is able to put…
Hello friends ! I made a Rock Generator script for 3dsMax. I hope you like it : Rock Generator V2 2018 Script for 3dsMax Features: This script generates procedural random shaped rocks both low poly and highpoly. Lowpoly mesh matches too close to highpoly mesh so you can easily bake normal map from highpoly to lowpoly.…
I am actually using 3ds Max not motion builder. I simply used motion builder to get the mesh working with the mo cap data. This is the pipeline we got taught at University so i have just been doing that. In terms of blending i had a stand idle in each animation but i was hoping to have just 1 stand idle animation and…
Computron, I only have max2012 installed at work we are switching later in the year to 2014 so I don't have access to the changes that they've made. there probably is a way to rig up a button to isolate selection. According to the max2012 max script help doc I can do it, but that won't help 2013 or 2014 users if they…
Actually double smoothing in Max is exactly what creasing does in Maya. In Max: Put one TurboSmooth with 2 subdivisions with "Separate | Smoothing Groups" on and then another Turbosmooth without the Smoothing Groups option. The equivalent In Maya: Select all the hard edges have them have a crease value of 2 (always use a…