Did you first try searching before asking? Google and Youtube are usually my first go to places. Google: http://www.google.co.nz/search?gcx=w&sourceid=chrome&ie=UTF-8&q=rock+sculpting+mudbox Youtube:…
It depends on what type of bricks/pavers you use. If you use square bricks you get a big gap at the outer ring and they touch at the inner part. If he's willing to warp bricks with polar coordinates then I don't think wedge shaped bricks are all that bad... Cut to fit or custom brick shapes are pretty common and in a lot…
putting an FPS gun on a 2048 is very common these days. in FPS games the gun is right in your face 95% of the time, so a map that large is warranted. it may get scaled down to 1024 for consoles, but in all my time working for clients i've always been asked to texture fps weapons at 2048. tbh you're totally off-base about…
learn to observe. your texture makes itself after. block out your materials first. just use flat colors on your diffuse, spec, and gloss to get your base colors and highlights looking the same as your reference. look at LOTS of reference pictures and figure out what looks cool and pull from there. there are plenty of great…
I miss my car. Living here in Japan I see all kinds of cars I wanna get my hands on. There's a lot of cheap cars around here too. 2006 WRX station wagon full 2005 STi swap: went from automatic to 6MT, me and a friend did the work, I did the electrical. From the flywheel down to the wheels was STi with DCCD. 20g turbo kit,…
I have 2 pairs of headphones. These are the ones I use when I exercise. They accually cancel sound just as well as my sienhausser's but I can't hang them around my neck when people come to my desk to talk. http://www.amazon.com/gp/product/B000779...ce&n=172282 I used to always get the headphones that cover your entire ear…
[ QUOTE ] i recently sawa video for crysis, it looks good but not near as good as the screenshots they show. [/ QUOTE ] Quoted for truth. I found this vid particularly disappointing, but it may be that it simple reminded me that it's the same ol' standard fare gameplay:…
Despite not updating in a while i've been working on this project quite a lot. Mainly it's been material tweaks and the subsequent assload of edge turning and polyflow to get the reflections flowing right. I also remade the rear end cause it was well wrong and optimised out a lot of the useless polys. Here's where she…
Hey, there's also something else I need to talk about. I was reading a thread and if you go down to look at "Quack!"'s first post, he states: "In a modern work flow we are depending less and less on high poly unique baked assets and more on high tri count low polys with material blending and custom normals. In this case I…