I think your lighting is really blown out. Maybe drop the volumetric scattering in the directional light or the fog density, and decrease the directional light overall. If the scene becomes too dark, increase the skylight intensity. It's currently a bit difficult to read details in your scene. I'd also suggest to iron out…
Hey everyone! I’m calling this environment finished now. =) This project started out as a simple idea but turned into a really fun deep dive into lighting, fog, mood, and scene readability. I learned a lot along the way, especially with Unreal’s exposure settings and how to shape a dark scene without losing clarity. Since…
Create enough space around the focal point to make a clear visual separation. Imagine a movie or any music that has a pause before the climax. Making a clear separation between the background elements and focal point is the goal of composition. As an example, contrasting horizontal and vertical shapes. I suggest switching…
Gameloft is currently seeking an Ergonomy Designer (Video-games on smartphone and tablet) to assist the Ergonomy Director to join our production teams. Main Tasks and Responsibilities Reporting to the World Ergonomy Director, the successful candidate will be responsible for studying/produce UX and UI for our games on…
Just an update, I've ended up creating a mel script that just creates aim constraints for every billboard plane and aims it at a locator. I've then parented the locator to a main camera and I'll just move the locator to whichever camera I'm rendering from. The LOD seems to be working okay, and does improve performance when…
hey, looks pretty cool! its a good scene, it really is. but again, think about the logic behind it! how did they get that train up there? I think the scene is really cool, but I think you should drop the use of a real location to be honest. its hurting you more then its helping you. when you recreate a real location its…
Hey everyone, I’m starting a WIP thread for a hero environment prop I’m building for my MA Game Art “Developing Skills” unit and my portfolio. 🔧 Project goal I’m basing this on the “Blast Furnace and Blacksmithing Equipment” concept from Dragon Age: The Veilguard (Creative Uncut link):…