Little update - re-did the foot.. so he has a foot, temp tape job i was just messing around with the slash tool :) Had a look at the MMA photography site and added a more common style pair of pants, softened a lot of the muscle blending, added some stuble on his face.. cut out a bit of his laugh lines.. buffed up the adds…
Four ideas spring to mind: Idea #1: Try multiplying your two diffuse maps, instead of adding them. Idea #2: Try adding your two diffuse maps, and then subtracting .5 from the result. Idea #3: Try adding your two diffuse maps, and then dividing the result by two. Idea #4: Experiment with different blend modes in Photoshop.…
@Tomiajayi I'll start by saying that I also struggle with color and that I'm not as comfortable as I would like to be when using color in my work. The easiest and safest way for me to paint would be: lineart - black&white values - introducing color through blend modes (color/hue) - adding flat color and detail. What I…
Cosmic Void: Crew of the Lullaby Hello space-friend and pixel wrangler! 👋 We’re a small but passionate group building an emotionally rich cooperative 2D top-down space adventure, Cosmic Void, where 4-6 players come together aboard the PSS Lullaby to navigate hazards, manage ship systems, and uncover mysteries of the void.…
The skin was created and inspired from HR Gigers' artwork which was used for the movie Alien. It's a morbid blend of organic elements combined with other-worldly mechanical parts - a fusion of human and alien parts. The rendering style derives from the airbrush which produces graduated blends, and simulate diffused…
The skin was created and inspired from HR Gigers' artwork which was used for the movie Alien. It's a morbid blend of organic elements combined with other-worldly mechanical parts - a fusion of human and alien parts. The rendering style derives from the airbrush which produces graduated blends, and simulate diffused…
did you use a super hard brush or is there the possibility of one region slightly bleeding into another? its been a while since i used xgen. but i think this was one of the common issues
I know theres trim sheets in scifi with just normal details on the trim sheet like vents and lines, etc. Then that trim sheet gets blended with a tiling material. All great cause it retains texel density by using the tiling material. But I've also seen trim sheets with multiple kinds of materials on the trim sheet...like…
I want to paint some props I have in Mudbox and for some textures, there's too much background noise. For example, the rust in this photo is great, but I don't want the green paint with it. I've tried using blend layers, changing the hue but it just doesn't blend well or it makes the albedo look unrealistic. I've also used…
Hello community, I am new around here well not quite I have been ghosting these forums for quite some time. I was wondering if anyone had a link or some advice on the best color setup for photoshop when working on textures, I have had some issues with poor blending where I can see the bands of colors rather then a smooth…