...and the worst community in the history of gaming, apparently. I was surprised when I tried LoL and actually had a decent experience. Out of a dozen or so games, I've only had about 2 people act like jackasses. I played one game of HoN and it was non-stop abuse of everyone from everyone. I'm already uninstalling it.…
Here's an idea, a One vs. All Gametype. In a map with dozens -hundreds(if possible) NPCs. Street map with crowded ped traffic. The 'One' would have to blend in with the NPCs -a hide in plane site type stealth. Players would spawn with a random Mesh. One of the All is the Hit. He and the rest of the All do not know whom the…
I'm loving the re-design, and a lot of those screens are providing some cool "what if" scenario's, since in earlier games, players get so use to making these ridiculous jumps, or perform these crazy acrobatic moves... which fits well for that kind of style of game. But now it would be SOO awesome to see the player try and…
Metal Gear Solid 4. Best single player campaign I have ever played in a game. though, goty if an interesting award. for me mgs4 was more than a game. it was on a whole other level. games like COD4 and gears(shameless plug) and halo, are a more complete package though. I love fallout 3, but i dont feel like it delivers on…
*cough* Lots of info across the board in there. Now for movement what you are talking is taking keyboard input, assuming you have an input handler class, and instructing the game engine to update the player entity's world position x units (coresponding to its speed per second divided by update time) along a vector facing…
I think there is a stark contrast between the environments / vehicles and the player models. The environment looks fairly realistic, so doe the hummer. Whereas the player models look really cartoony. wondering if this was intentional? I can understand making the player models more unrealistic to take the gore and reality…
So sorry I didn't read this until now. I have a terrible habit of monitoring a thread for a few days and forgetting about it. Sometimes I figure things out slowly, but this one persists. The video you linked to was the one I arrived at too. I know he calls it smooth, but that's linear rotation - hardly smooth :s I've been…
Ok no worries. I don't know the rules of a Ludo game but I can see that the 4 players has 4 "figures". Maybe I should have called them initial tokens or group. Now how you would implement that, is to have a thing that is next to the board for every player and those don't need any logic, its just for displaying the amount…
I'm not all that familiar with game types, but have you set both the pie game type and the default game type (from the world properties)? (I was under the impression that the name of the map/level needed a specific prefix too... I'm not really sure what affect it makes tbh... I kinda thought the death match prefix was DM…
The point is, something could happen between you and another player, that the other player might take into his own hands. You're probably one of the few people who doesn't mind having their real name out there, but beyond all the reasons already posted, it becomes just a matter of privacy. It's a lot easier to find out…