Eye candy for breakfast! a great start to my day :+1: If your system can handle working with UE5, then imo shouldn't present that much of an issue whether high res qaudified source or indeed triangulated target mesh?
I'm setting up a model with some animations. The model itself is a lamp which is held by the players hand. I've exported my animations but it's not playing at all. I made an idle animation in max and exported it but when I test it in game it doesn't seem to be playing it at all. The players hands are stuck out like the…
Every 3d package texture baker could bake from one UV to another or from one mesh to another. Could be done both ways actually. I don't use 3d max for a decade already but as far as I remember it could be perfectly done in render-to-texture dialog. Or any texture baker that support a texture on "hires" mesh. Substance…
I use 'M' to activate the tweak component tool, then 'L' to toggle it into welding mode. Alternatively from F1 (searched 'welding'): You can weld pairs of points interactively while using the Weld Point tool. Alternatively, you can weld pairs of points interactively by pressing Alt while using the Move Point tool. …
-Targeting is pretty easy, actually. We have systems in place to target ballistic cannons already (see, tanks and ship cannons) it's the exact same system with the numbers for the railgun's speed/range put in. It's not actually that hard, when you think about it -- submariners used to do the math by hand to target…
Hi! To Noren's point, best share a bit more context. Reference images used help others to understand what the target is and what specific marks you're aiming to recreate. Do you intend this to be a game/ real-time asset? Shots of wireframe and UVs layout will allow for feedback of those aspects. How many texture sets are…
Hi Guys, I have been working on a greeble generator for Unity and Blender, here is the Unity version, available in the assestore. https://www.youtube.com/watch?v=s5-dhTqoaxA&t=3s What It Does: Two-Layer System:
The tool generates details in two layers: the First Layer creates the base greebles directly on your target…
I have updated Ninja Dojo on the Ninja Dojo Page and Creative Crash 5.3 updates NInja Dojo 5.3 1. Now will display Black Belt or Grandmaster in the title 2. Adjusted UI. Moved the Ninja Tools Buttons so they will always be visible. 3. Removed the color option from the main UI to its own window. You can access this in the…
Hello everyone, I'm reaching out to discuss a highly technical topic today. It's about the incredibly realistic animations in the upcoming game ILL. I don’t know how many of you have seen the trailer recently, but the way the creatures look like they have actual fleshy skin and their natural posing really caught my eye.…
Going through the comments on that thread, im not sure if how many were convinced of the sincerity of his appeal, which I think is genuine. Most were just wondering about what he could really do in his current position to make Marathon a success The other issue is that many gamers believe that their game language being…