Oh man I came on here to look at the outlook and saw this thread, I am absolutely starting to consider working in a coffee shop or something like that just so I can pay the bills. I've been through hundreds of apps in the last year, I've had recruiters drop me after the 3rd stage interview several times and I'm starting to…
this paragraph is so friggin true it's unreal. a friend of mine built a machine not too long ago (9 months i think). i've been building them since i was 16, so almost 10 years... and when i got a phonecall from him saying "man the computer won't even turn on, i don't know what's wrong with it.. it's not even beeping".…
okay the journey started today i will post what i did and what i learned i know that i followed a beginner guide on maya 4 months ago and i did some model before , but i wanted to start everything from point 0 to not miss anything and to enhance what i know i did a hammer today it look very basic but i learn some important…
:( no one posts anymore anywho thought i'd try something different since a lot of people are okay with aye-eye here i "found" this by accident and thought the music industry is pretty screwed since this is pretty tight track. 100% still not in support of it nor promoting it, it is an example that whomever is doing music…
This page is the one that first introduced me to the technique. I keep returning it once in a while to refresh my memory. 😌 For people randomly stumbling on this thread in the future, two related sections on alpha: http://wiki.polycount.com/wiki/Transparency_map#Sorting_Problems…
I made a dragon sculpt and I am now trying to make a retopo of it, intended for animation down the line. However while I made a lot of sculpts and still models, I do not have a lot of experience with medium poly character models. I of course watched a lot of tutorials, but I have a lot of questions and desire for feedback…
This is a really good looking fur! I was already familiar with the shell technique, but yours looks particularly good due the care in adjusting each shell maps and the height map usage. I gotta say I'm itching to recreate a few steps in your breakdown using Blender geonodes to automate them. 😂 Edit: I gave the node setup a…
There is a lot of stuff that is pretty good here, like the buildings for Lair, but a lot of the other stuff seems kind of mediocre. here are the main things I noticed: The 2D art seems very noisy. I don't like a lot of the designs-- they have a kind of cheesy DC comics vibe. I think the colonial zombies have cool poses and…
I am self-taught. A lot of Eat 3D and Gnomon Workshop DVD's and help at Game-Artist.net has gotten me this far. I've been doing this for about 3 months. I actually found a tutorial on doing the human body and followed that but I do feel like I could do one myself now because of it. I'm not so scared of it anymore. :) But…
I'm having a big problem baking vertex colour from a lage .ply file. I've unchecked "Ignore per-vertex-color" on the high poly mesh and I'm baking using 'Bake highpoly's vertex colors. When I load the meshes in th 3d viewer I can see the vertex colour on the high poly mesh, but I can't get anything to bake. No vertex…