I've been working on an environment from my current favorite show: http://tinypic.com/r/2mcw2o9/5 http://tinypic.com/r/f1fig6/5 http://tinypic.com/r/729j75/5 My goal for this environment was to make it usable for a nintendo 3ds game, though I am unsure of the poly/ tri limits of environment assets within the system. This…
So, do you like the screen on that now that you've seen it? Here's the specs on my HP zd8000 Laptop (maybe pics later: Intel(R) Pentium(R) 4 630 w/HT Technology, 3.0GHz 17.0" WSXGA+ BrightView Wide Viewing (1680x1050) 1.0GB DDR2 SDRAM, 533MHz (2x512MB) 80 GB 5400 RPM Hard Drive DVD+/-RW/R CD-RW Combo w/Double Layer 256MB…
ah, the night scene looks very promising ;) I would suggest that u add shadowmaps to the mesh right from the beginning if u r already testing some light. Shadows will change a lot your impression form the lighting. Floor has some patter feeling so u could maybe add some more IDs to create a trim along the edge or add a…
Also, I just read a presentation on how Little Big Planet 2 does lighting using voxels. Interesting note from the coder on how his time is spent: - 10% R&D that you're not gonna use - 10% R&D that you're gonna use - 30% implementation - 50% bug fixing Euclideon is still stuck in the "R&D you're not gonna use" phase.…
i think i finally have it working decently. im currently making a tester script to select those uvs in each catergory small, medium and large. but running into syntax problem //derived from texSortShellsByBounds, uses same idea of combining the shellarea into the shelllist somehow error says $testList hasn't been declared.…
@Devon M This one works in Maya. I can't remember who made it, but it sits on my shelf and I use it constantly. It's in MEL: string $objList[] = `ls -sl -o`; string $uvBorder[]; string $edgeUVs[]; string $finalBorder[]; for ($subObj in $objList) { select -r $subObj; polyNormalPerVertex -ufn true; polySoftEdge -a 180 -ch 1…
also, for any number field - if you select it and type r##, where ## is the incremental increase you want, it will add that number to the current field. For example if you value currently is 3.64 Select the filed and type r.04 and enter, and the new number would be 3.68. Or to subtract if your value is 4.53 Type r-.05 and…
*sigh* Nothing you do with a normal map will give you an AO map. A normal map records the surface slope, flat recessed areas that would have dark occlusion shadows would be perfectly white on a normal map. Using any combination of R, G, or B channels cannot change this, and it is something to keep in mind. That said, I…
great work, especially considering that environments r not your specialization ;) The way assets are built looks good to me, nice texture work as well. My main concern though is that to me it does not look like underwater environment. Actually i thought it was a night setting before i read the description :P The lighting…
Hey, I've been struggling with this for the last two days. I am trying to create a game with mel script, not by choice but for a project. The last piece that I need to make this possible is to attach transformation controls to a sphere that has a gravity dynamic (g.d.) on it. However, I think because the sphere has the…