if your mesh isnt exported with its center at world center (0,0,0) then you have to use the local symmetry button. doesnt matter about the other subtools above or below. I always work with local symmetry on by default.
Until your arrested for riding your Bike because it was banned locally, and since local news was non-existent with the large Monopoly feeding people news nationally from one bias. The lead up to the law was never covered.
Article giving further insight to present day localization requirements at least from Japanese devs perspective. http://www.japantimes.co.jp/life/2011/06/29/digital/local-heroes-take-japanese-video-games-to-the-world/#.Vw1X1jArKUk
Ok I found a super simple way to prevent the edge flipping without messing with the scale. Atleast I hope I did... it seems to work on my end. This is probably the last time I'll update the script unless you guys find a glaring issue. Anyway d/l again for a much more reliable version.…
The problem only happens when I turn on "Local Reflections". I tried to change sampling in Capture Settings but still no use. I am using Marmoset Toolbag 3.2 Windows 10, Intel i7-770, Nvidia GTX1060 6X. Thanks for help!