So it always struck me as quite silly that there haven't been more/if any SoCal Polycount meetups. With so many studios here from LA all the way down to San Diego it would seem perfect to have a great big meetup once in a while. So I was thinking why not follow in the footsteps of others and get a winter holiday meetup…
Hey Nielsen I took a look at the effect. I sent you back my edits so you can see them yourself. Everything youve done looks correct to me. There are some strange things going on, not sure if its a bug with cascade/udk or Im using the modules incorrectly but here are some of the things Ive noticed. First, if your…
http://www.gamedevmap.com/ click on that link and find a local company if you can. I think you'll get more experience if you go into a company then work from home.
Ah ok. I was more curious about your location in case we happened to be close thus be able to actually physically meet (I'm in Brisbane) :) As for your issue, it's a bit difficult to say. If your applications have mostly been going overseas, then I would be guessing the time differences would have a pretty major impact on…
For Seattle, I've got a couple of tour packages that I like to take visitors on. Tour Package A (classic sites): 1. Pike Place Market 2. Pioneer Square (Coffe shops, art galleries, bookshops) 3. Underground Tour (quite entertaining, even for locals( 4. Space Needle/Seattle Center (IMAX theater if you're interested) 5. At…
One thing that catches my eye is all the stonework seems to be quarried from different places. But I'm remembering a visit to Orvieto, and how nearly all the stonework was quarried locally, so it gave the town a very cohesive look. The original concept has a similar vibe for the stonework, it feels like it's all in the…
Its actually quite cheap, they are particles. I used local space acceleration modifiers so they accelerate a bit to the left, and right afterwards. Since its local space you can even rotate and aim the finish location in the editor easily. A better way would be using a custom vector field, you should be able to do much…
Planetside Software, that's the company not the game, has released their latest terraforming software, Terragen 2.2. It's a world builder that lets you create vast realistic landscapes filled with picturesque mountains and clouds. I'll list the presser after the jump. Here's the press release: Terragen 2.2 Now Available…
im trying to locate a forum or website that goes over game mods or how to, even to just point me in the right direction so that i can take my first step to creating a game mod