You have a TON of wasted triangles at the end of the cylinder. You should be using more tri's to help your silhouette. If its not helping your silhouette then you should be doing more with less. 2924 is to high for an object that size. For an FPS at least.
That is exactly what I have. GTX275 Corei7 920 6gigs of Corsair Dominator DDR3 RAM Windows 7 Ultimate 64-bit. Just built this bad boy myself in July. I also bought a wonderful Intuos 4 as well.
looking realy good,is it a 92f? proportionaly its looking nice ....wots the polycount meant to be coz i think its missing some important details , like the clip release button , and the cart ejection claw , as well as some small details...
i recently got myself a games workshop miniatures catalogue. 424 pages of warhammer, wh40k, lotr and chaosdemons with lots of images :) . really good source of inspiration. would recommend.
Maybe found a way, trying it here. Nope, tried to input this html code : "<iframe width="927" height="695.25" src="https://www.artstation.com/embed/1430415" frameborder="0" allowfullscreen="" mozallowfullscreen="true" webkitallowfullscreen="true" onmousewheel="" scrolling="no"> </iframe>" but does not work.
Baked everything down, its currrently sitting on 9294 Tri's. Pretty satisfied with the bakes except for the cape which I apperently had hard edges on when baking so its faceted. But except for that it turned out pretty well, starting the texturing now.
$510.00 on Ebay http://cgi.ebay.com/2-Two-Blizzcon-2009-Tickets_W0QQitemZ250425908057QQcmdZViewItemQQptZUS_Tickets_all_in_one?hash=item3a4e8c1b59&_trksid=p3286.c0.m14&_trkparms=72%3A1205|66%3A2|65%3A12|39%3A1|240%3A1318|301%3A1|293%3A1|294%3A50
FUCK YEAH!!!!!! Here is what I think is up: AmbientSoundMovable doesn't work over network/lan. The cue you made from the audio file should contain an Attenuation node for falloff. So, no need to place the sound in the level, it's pulled from the UPK. What this does is whoever gets to the switch first (press "E" for use),…