Thank you Eric, it make sense to me what you say because moreover it would be a ton of wasted space with a distance of 32. But I'm quite confused because in textools for instance if I bake a blockout map using the same padding of 16, what I see then in photoshop is a distance of 32. But if I pack it's different result.…
Thanks for that. Just wanted to know if there was a method I didn't know of. Will try with a 64 sided cylinder and just delete every second edge later. 64 sides should provide enough support for the rectangular shape at least on the outside of it before subdivison.
Drop to the lowest level in Zbrush, export it to Blender and make your uv's, then re-import to Zbrush. If you're on a 64-bit windows machine, try Blender 64 win, I've been able to import + 3 million poly meshes easily.
i have a nvidia geforce gts 450, and im running windows 7 64 bit. i keep getting this error in maya 2011 64 bit. whats going on?! :( someone help please i really wanna see the bump map in the viewport
CS4 64-bit on 64-bit vista works fine with my intuos 3. \ You've gotta permanently disable all the 'tablet pc' and 'ink' stuff that MS wants to shove down your throat, then update your wacom drivers to the latest.
ScreaminBubba: My laptop runs 64-bit edition Windows XP, so I guess the 64-bit edition of Max8, if and when it is released, would take advantage of that?
I'm getting a new PC under 600 bucks because i'm broke right now. I'm thinking this type of PC from Tigerdirect. Any better suggestions i'm up for it. Here are the specs and it's a Dual Core and it's price is $499.99! Condition: New Lifestyle: Home & Student Operating Systems: Windows Vista Home Premium 64-bit Startup…