Try setting specular color to something in magenta. Maybe 255 100 255 Specular level controls the brightness of highlights on your object's surface. Glossiness controls the size and shape of those highlights. High glossiness will give you small, sharp highlights. Low glossiness will give you large, duller highlights.…
Oh thanks so much, my default recommended scale settings for Windows is on 125%, I just turned it down to 100% and everything looks normal on Toolbag 4 now. It's just less than ideal to keep switching the scaling everytime I open Toolbag, since I'm more used to 125% but at least I found the solution. Cheers for the help…
If you opt to live in the city, like I do, what I have found is that the 520 floating bridge is usually pretty quick in the morning but can get back upped during the evening rush (5-6ish). However, given the increasing construction on the east side of the bridge, the morning commutes are starting to see traffic again.…
Here's where mine landed. You can just put this in a startup script. Also, change the font to Consolas in the Preferences | MaxScript tab. listenerBackgroundColor = (color 80 80 80) macroRecorderBackgroundColor = (color 40 40 40) macroRecorderTextColor = (color 147 179 210) pythonPromptColor = (color 240 95 146)…
Does anyone have any info on the masks required? I've tried to make them but in Model Viewer it just makes my model show up black. When I use other models masks though it works fine. EDIT: I've got them sort of working now... They light well but it completely destroys the diffuse. EDIT2: Got it. The Mask1 needs to be green…
[ QUOTE ] 5.5" is the texas legal limit, so thats where they got it form I wonder why you're allowed to wear a gun but not a sword? [/ QUOTE ] 5.5" is the legal limit for a foldable knife that can be carried concealed. In Texas you can get a permit to carry a concealed firearm, but that does not mean you can walk around…
Well. Looks like it same shader there . What's different is "low" 4 spp vs "Ultra" 255 spp . My guess spp is samples per pixel. Not sure I still understand why it produces so drastically different shine . And why at all it should be based on number of samples in real time shader.
I bought this from Best Buy for 255... That was, after getting the manager to lower it to 269 then using 2 miscellaneous gift cards on it bring it down to 255 after tax. http://www.newegg.com/Product/Product.aspx?Item=N82E16824001380&Tpk=xl2370 I like it... The whites are way whiter than my old monitor and the blacks are…