I would highly recommend trying a 256 resolution, you can do a heck of a lot detail wise if you learn how to mirror and reuse uvs, along with straightening uvs to reduce aliasing jaggies. It also helps get very crisp output. The knowledge then scales up rather nicely to higher resolution work.
While it's normal for skilled artist to make a cool sketch in 25 minutes for himself, it rarely works when it comes to client work. It involves art-direction of some sort, couple of rough sketches for approval and a revision or two before final polished piece is completed. This takes more than 25 minutes. Contest format…
Finished up my sculpt of Remi-7 from Mekanizer! Shes off to the printers now, I cant wait to have her in my hands!! We will only have 25 grey copies and 25 painted copies for sale! Closeup: Some draft quality views: Final Quality view Fully interactive 360 view (Draft Quality) (click and drag to rotate around her)…
Update#5 I have completed the retopology and UV mapping for the clothing. Although this is a game asset, I want to ensure it has a high level of detail for close-up shots. Therefore, I decided to maintain slightly denser geometry and increase the texel density to about 25 px/cm. I am currently deliberating between two…
Different in what sense? AFAIK it's just more horsepower/cores but the same architecture? I know the 750 Ti is significantly more powerful but I've not decided whether the 13% performance increase (according to passmark) is worth the 25% price increase for me. Then again looking at just the cuda cores, that is a 25%…
Yeah I did, but it shouldn't matter much for dyntopo, should it? (I also did a detail flood fill before starting to sculpt) Edit: Yeah, it does go a lot faster in multires if you start at around the 10k mark. Sculpting is actually pretty smooth for me up to the 25-ish million polygon mark, which really isn't bad at all!…
Hey thanks man I tried what you said and its great, But for my particular problem i found that all i needed to do was set the key, and when I deselect a joint i need to make another key frame. cus each keyframe controls 1 set of selected joints if i remove or add a joint in to the selection i need to make a new keyframe…
STUDIO BUNDLE All of my Reference Photos + Free updates at 25% OFF Download on Artstation Description: This is the best way to download thousands of my Reference Photos at once and at 25% off the total worth if you are a Freelance. Easy to use: * Get access to all of my reference photos in one place * Each pack and each…
I tend to agree with those who aren't too worried about this. If the asset looks good in the engine and you've got 25% unused UV space, it's not necessarily a problem. If you're running dangerously close to a memory limit, then I doubt that will be fixed by managing to use the remaining 25% of your UV space, and I'd look…