a few are higher for faking blend trees [20:43:51] James Nicholas Benson: the run walk jog and all transitions are 120 [20:43:56] James Nicholas Benson: but yeah its 30fps for almost everything [20:44:05] James Nicholas Benson: i actualyl talk about that a lot in my gdc talk [20:44:08] James Nicholas Benson: which will go…
An old pal of mine since art school makes his living doing all sorts of realistic illustrations form something like medical manuals to something true art looking fantasy style book illustrations paid usually by certain steady by piece and quite low rate. It's a sort of sustaining job in between his oil on canvas time and…
With edge padding., dependent upon use case I'll aim for the most minimal space possible between each shell border that won't generate errors especially for complex hard surface UV layouts albeit UDIMs as well. Which initially I've in mind for a specific prop or part/s thereof to be viewed at close distances e.g. FPV…
Studios use Maya because (practically speaking) it's the best DCC to build an asset pipeline around. Max is basically a dead end despite being objectively superior to both as a modelling tool (fight me :p ) - it's unpleasant to build tools for, the animation toolset has barely progressed in 20 years and they resolutely…
I got let go a year ago and have been trying to find a new role since. I've had a couple interviews but nothing has materialized enough to support myself and I've been living off savings. I'm not sure if the reason I'm not getting call backs is my portfolio or if this is just the new normal now. Back in 2022 I was getting…
Name: Jake Zetter Location: Montreal (open to relocation) I've been a concept artist since 2020 and am open to new roles. I worked at gearbox for 5 years on Tina's Wonderlands and Borderlands 4 My Portfolio: https://www.artstation.com/jakezetter Email: jakezetterfilm@gmail.com
Thanks to everyone who applied—really appreciated the portfolios. The role is now filled. Project Indie mobile game (solo developer), fixed-price contract; modeling +
texturing only (no rig). I’m developing a mobile puzzle game in Unity 2022.3 LTS (URP). I need a stylized-but-believable
marmot character (red with blue…
First and foremost, judging and elimination doesn't start until the contest is over. One week after everyone from every forum hits their submit finals button, the elimination will begin. However, I don't agree with cutting everything down to 50 on the first pass. There will be other forums entering so raising the first…