@Eric Chadwick I haven't got my 25+ badge yet, but I see in the activity stream that both 5+ and 25+ badges are coming through so hopefully the issue is fixed. Maybe it requires another + for the badge to be calculated or whatever.
Whoa, love the 1 month free streaming tutorial for all who enter! I'll probably forward this to my academic director so the other kids in school can get in on this. Been meaning to brush up on my zbrushin' :D
Just throwing this out there for potential but if you have a personality/decent skills you could probably live stream initially to a game forum like team liquid and with ads you could slowly collect money with more and more viewership.
I am still learning UE4, but i can suggest you this video: https://www.youtube.com/watch?v=mig6EF17mR8 Shader at these stream has that thingy with camera angle... check it out, maybe you can apply it to your needs.
I would recommend GTX 1060 6GB simply because of better drivers. How ever the RX 480 has better hardware, 2304 stream processors vs 1280 cuda cores and 192 bit vs 256 bit.
Well this certainly is a strange thread. D4V1DC: What confused people about this thread(before you edited your posts) was the way it was written, not the content. It was very stream-of-conscienceless with little thought to grammar or punctuation, which made it hard to follow.
Who called you and idiot, odium? PS: It loads often because that's how Source works. Small un-streamable levels. It's not done so for consoles. Lots of games stream levels via airlocks so that comment is just silly :)
Huh...Thanks;)! just found this live-stream (through RockPaperShotgun!) of the alpha gameplay. I don't know if it's the same actual game as the above video, but it lets you see all the arts better. Also it's 6-freaking-hours long!
It will support o3d, so yes. It will. I assume keeping a local cache of downloaded textures versus all textures being sent all the time through the cloud. The web program itself though will probably be streaming, and have no offline ability.
Mop - I think the "decline" could also be down to the fact that interest in game development now is a lot more main stream - and you are into customisation, you know where to go. Where as before it was just a generic search and hoped for the best..