if your gonna post a OC remix post one that's a bit more over the top [ame] http://www.youtube.com/watch?v=lauLyQFaIGE[/ame] I wanna hear a death metal versus light for kefka in ff6, but I like how they made this guy there fighting sound so demonic in this song EDIT: [ame]http://www.youtube.com/watch?v=2j_CINmx6qM[/ame]…
Why do you need DVD tutorials? Back in my day (i'm in my late 50's) we went out and did crappy models after crappy models for learning, there was no DVD tutorials! We did have web tutorials, many sucked, this one didn't: http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp Hard surface tutorial:…
People dont often know more than you mark... I got around this recently in a hacky fashion by using an ffd modifier under the path deform recently - its hardly precise but i guess you could use a twist modifier instead Id probably use a loft for this as you have control over the twist. Theres nothing stopping you…
I used to play Quake Live a lot before they fucked with it and moved everything to Steam. played it for 6 years and I'm not an excellent player by any means. I just play to enjoy and wind down from work. I rarely play FFA because I'll never be the first in the leaderboard, so I play Capture the Flag or Clan Arena so that…
I just found a better answer. I too wanted to call a function from the UI. You need to pre-initialize any function you want to call from the UI. This allows the script to access a function that is not yet defined. Similar to the following article.…
Hey, I really like what you've got! I have a few comments and suggestions: 1. I like the flags, definitely cheers up the place! 2. I made a similar scene once, and I always regretted not adding some garbage to it. Little piles of random trash can help a scene feel alive and give evidence of the characters that might live…
The documentation being in Japanese doesn't help, but a few months from now there should be plenty of tutorials if not a full translation. This program uses Qt 5 for the GUI, so there's at least a standard of quality regarding the interface. It uses a "Level" abstraction, it's like a level is a sequence of frames. You…
Looks good, nice work. I think it has a few too many straight angles, if you did some FFD deformation to it, you could get some interesting shapes and break up some of those straight lines.