Three high level points : - If the model was triangulated for baking, then make sure that you send the exact same triangulated model to Substance. Otherwise you are taking two consecutive blind bets about your meshing (export out, and import in). - The way the model shades inside Substance is of no importance anyways. This…
Dont have to be around other people to have imposter syndrome. If you can see what other people are doing -- i.e. you are on the internet -- you got it. Don't believe you are special. You are like everybody else, and everybody else is just like you. That's a comforting thought, if you can get over the fact that everything…
What you are describing is exactly how 3dsmax operates when Keyboard Shortcut Override is turned off. Or it's on but the UV Editor window isn't highlighted. The keyboard shortcut override will allow the shortcuts from sub-menus and tools, to override the main Max default shortcuts. This is what allows you to have S bound…
You're welcome. Also there's the issue of multiple people editing the same file at the same time. Like a designer adjusting object placement in the level, while an artist is adjusting collision mesh attributes, and a programmer is implementing a new camera feature. They all need to touch the main level file to do their…
Thanks for the feedback Steppenwolf! I was a little bummed that I wasn't getting much love on the forum :) I do have a couple questions for you in regard to handcrafted textures: are you talking about stylized, hand-painted, or anything else in particular? My high level workflow for all textures breaks down into either…
Oh, it's not about getting myself a job or even paid for it. Just finally working on something that actually gets played by people and/or finished, in the end. A light 3d game of any kind, so to speak. I'll be sure to check out the sources you mentioned. Maybe someone else has something to add on top. General advice of any…
It really depends on the culture of the studio. Although almost universally with larger teams you have more layers of management. So the bulk of your approvals come from the Lead for your department, someone who's overseeing the work of 5-10 artists working in a particular discipline (environment interiors, or NPC…
The highpoly looks very nice except the back end of the grip. The edges are too sharp and only cause aliasing, the form is not represented anywhere else, it serves no real purpose (you can argue the rest of the design is just a futuristig looking grip pattern) and imo it dosnt look good, Id just leave it away, it dosn't…
@dv8ix Open up Max, right click on the view label in the top left corner of your screen. Now go to "configure..." and select the "statistics" tab. Check on the "triangle count" box and go back to your model to see. You will notice that no matter how many sides your polygons have, your triangles will remain the same. That…
Thanks for the feedback, guys! @jddg5wa: I'd say I didn't have a problem with how old the character looked before, but coming back to it I noticed what everyone else had and decided to make him look younger. I agree that I think it helped a lot. I'll add some more thickness to his ankle area. Is it just the thickness that…