I have issues with Doubletap script from this thread. Say I want to toggle Top/Bottom views, single tap does nothing macroscript Top_Bottom
Category:"_custom"
toolTip:"Top/Bottom Toggle"
( fn checklastClicked = ( local thisClicked = timeStamp() if lastClicked != undefined then ( if (thisClicked - lastClicked) < 500 do (…
What Oniram did was not slander. You are correct when you said facts are not slander. Saying John Doe is a kid toucher or exposed himself to an old folks home when he did not, however, is slander, is legally enforceable, and is not unconstitutional. You have the right to say whatever you want under free speech. You do not…
I think for personal art this is a good policy, but for studio production it falls apart. Really it should be "that any artist can make any changes requested in a reasonable amount of time" because quite often someone else will work on an asset you made, either because you're working on something else, you've left the…
Well, everything will end up triangulated in a game engine anyway, I always triangulate realtime in-game models as I work anyway for the reasons you say (definining shape/smoothing with optimal number of polys). The only reason you might not want to triangulate a low-poly model completely is if you're giving the model for…
[ QUOTE ] Even if you only sell the textures and lowpoly assets produced from the high poly models and not the high poly models themselves? [/ QUOTE ] Generally you would be paid for the entire process, not simply the end result, so yeah your highres meshes would be company property. Because often times you're modeling a…
@m4dcow: you should be able to use [*] to select all of a certain component rather than explicitly listing the indices. the unfortunate thing is that maya doesn't have component 'modes', just masks. So there's no entirely dependable way that I know of to check what components are selectable. But I use this: {string…
[ QUOTE ] a product on sale should work properly. I am surprised there have not been more legal actions against game companies [/ QUOTE ] I'd be far more willing to apply this to other products than games. Often in games, bugs are unfortunate coming together of certain events that QA haven't come across or been able to…
Location: Charlottetown PE, Canada Position: Permanent Benefits: Health, Dental & Financial offered Relocation is also provided Icejam is a small team of like-minded games industry veterans, and we’re looking for a Jr. Technical Artist to join our ranks. Collectively, we’ve worked for a variety of big and small studios. We…
@Mr_Nova I totally understand your feeling. But keep this in mind. IMO Social media is a marketing tool for artists. Everyone who has gotten "big" didn't get there by accident. I've been working steadily in the industry for almost 15 years and I've never had a big following or top row. I've worked on large name projects…
Almost done with the texture painting...! Kind of sad that stage is over because now I have to arrange everything else lol Edit: done! Just gotta whack it into Unreal now.