Hmm, I see what you mean. Definitely worth taking a look at - when I refine the shackles I'll see if I can zazz that up. For now, behold more bits - Just about ready to dive in and make final refinements! (note to self - do not forget nosering)
Go look in the coding and scripting bit ( https://polycount.com/categories/coding-scripting-shader-writing ) for an idea of the sort of things TAs deal with - I'm going to assume you're fairly new and I think you're lacking a little context. It's difficult to give a practical example because what you're asking for an…
Role Title: 3D Artist Full Time and Freelance Positions Location: Flexible/Remote Salary: Dependant on experience Rendezverse is defining the future of the B2B events and conferencing marketplace. Having raised over $4m in early stage funding we are accelerating our growth to meet the needs of an established global client…
Here's the update after a week, I've done the stair model, based on a trimsheet texture I made. The process is simple, I created the trimsheet texture based on the WB model. Then baked and textured in Substance Painter. Then remap the stair's uvmap, also refine the model itself. Right now the uv and texture is still having…
Hi, I'm trying to create shader for masking detail texture to multiply with metalness map.Her's my model with albedo, roughness and metalness maps on - no albedo or detail maps added at this point: I already have mix pass for albedo and now I'm trying to perform similar to reflectivity map. here's albedo part (it's working…
Update, November 25, 2017 - finished project. Recently I played a PS4 game Until Dawn and I got inspired by the characters it had. So, I decided to create a new 9th character to the group, instead of making a fan art from any of the existing characters in the game. Her name is Sydney, but I'm not having any detailed…
This thread will serve as a place for Game Art & Design students from the Art Institute of Pittsburgh to post and receive feedback for their results of our weekly speed art challenges. Each week, we will make something based on the given topic (usually a single word or short phrase) in order to improve at our chosen…