Hornsby Ku-Ring-Gai Community College Inc (HKCC) is seeking a Trainer/Assessor
in 2D+3D Digital Animations & Art to teach in the Certificate III in
Information, Digital Media and Technology. The qualified Trainer/Assessor must have * The TAE40110 qualification (equivalent or higher) * A certificate-3 or higher…
I think bringing the camera closer to the statue restored the original sense of scale and height. Now I can probably put a freeze on the positioning and start detailing. The structure on the left is a tall wall/pathway that I will detail with small winged statues.
Hey, psst. May I interest you in some eyeballs? Her previous ones were hue-shifted placeholders stolen from another character; Now I'm using this project as an excuse to overhaul my eye texture generator, making the switch to a fully procedural approach. Welcome to hell! This is hands down the most challenging procedural…
I think this is off to a much stronger start. And you're lighting is greatly improved. A couple of things still have me questioning the narrative though. The door, camera and cell-like structure of the room make me think this is an asylum setting? I'm not sure a work bench is appropriate in an asylum cell; especially with…
I so don't agree with you, i own a 22hd and a 13hd. I love them both. I first though i could actually TRANSPORT the 22hd oh damn i was so wrong lol, just finding a place where to put it in my office was complicated. No matter how you put the 22hd, you'll have one hell of back pain except if you buy one of those wall…
Hey, i might be able to help with some of those question but not all: 2. You can have more then one separate piece of mesh, if you know what I mean. The teeth don't have to be physically linked to the head for instance but of course its a good idea to have them as a element of the mesh for easy selection. Also, if you are…
The "plane method" could be referring to edge extrusion from a single place as r_fletch_r described, or it could also be the method where you create the face in the front view and then proceed to pull things back in the side view to give it depth. Both involve planes. That's why we don't know which method you mean. Here…
As the self-proclaimed forum authority on MMA, I can't help but add my 2 cents XD First, the shorts look a bit like boxing shorts, and not MMA-style shorts (which are more similar to board shorts eg for surfing/swiming shorts if you know what I mean). What I'm trying to say is, the waist band on your shorts is a bit too…
Okay I've been using these scripts for a couple days on maya 2010 x64 not sure how they perform on any other system. 1. Turning off autoswitch component masks seems to fix a lot of my crashes I think? 2. Using undo after doing a solid chamfer is almost always going to crash, if not during the undo then as soon as you do…
In the spline menu turn on cross section then click on one edge of the inner ring and then click on one edge of the outer ring, will draw cross sections. The inner spline probably isn't closed so you should find the 1st vert (yellow vert) and make sure the last vert is welded to it. Then make sure there aren't any breaks…