Updated turnaround after noodling throughout the week! Main changes include combining the pointy fur with the face, which I did with a combination of curvetubes for the major shapes and snakehook for the smaller bits of fur. Adding the fur messed up my facial shapes from certain angles, especially around the undereye/cheek…
Update after a long time! That little scene isn't dead, but things have changed a bit for me. I'll be moving to another studio very soon. Long story short, I'm planning to expand this scene a bit and add some kind of narrative, but it will be more of a long term project. I'm doing one hour everyday, so the progress is…
I've finally had the time to spend some considerable seat time with this game. Overall it's pretty good, but I do think it falls short on some areas. Single player is great. I really enjoyed the varying requirements of each race. I wish some races were a little longer, but that's down to taste. For the most part they're…
The best brushes are the ones you make. There are billions of stamp like brushes out there, in theory they look great, but often are the wrong res, orientation. Its also easy to over repeat a stamp or spend just as long as it would take to paint the detail, tweaking the brush to work. 3 Brushes I think everyone should make…
I have dynamic shadows on my foliage and static meshes which might be making the shadows darker than they should be. Its heavy on the frame rate of my scene and useless since its not going to be an interactive environment, so I think turning off dynamic shadows and redoing all the lighting and skybox should help. Also no,…
Yeh this can happen. Go on the internet look at work and get some more references and start over yet again. I bet you can get it right in 3 tries. Try to look early at your work and see if you are on the right track. yes? save. no? start over. or start over from last good save and evaluate if you have been on the right…
Hi! By now you probably put your plan into action. When you're generally happy with the shading achieved by the modifier, you could apply it as a starting point. Personally, I define sharp edges while checking the mesh shading, placing UV seams at the same time (unwrapping in Blender). I had another look at the model, so…
So we are trying to bake the directional light in this scene. But the shadows disappear when we bake (in game play). Does anyone know why this might be???
Is this the correct method in baking a normal map from highpoly to lowpoly, in regards to smoothing groups? 1) First I attach any floating geo together so I have one solid lowpoly mesh 2) I select the entire LP mesh and "Clear All" from the Polygon: Smoothing Group menu 3) I click the "1" to assign all of it to group one…
______ Hi there! Im M!ke D. Tortuga I got this idea doodling on my sketchbook. I play Lee sin all the time, look his fight style and his skills that It's like other fighting characters. I'm a big fan of Street Fighter So I did an easter egg skin of this game and I think that It would be awesome! I would like your opinion…