Thank you very much for your kind comment, I´m a big fan of your work. Your "Bustelutte" model is one of my all-time favorites and it´s always in my inspiration/motivation folder. A little more texturing practice here, nothing fancy. I tried texturing in grayscale first as I find it more difficult for me to work with the…
What is all this non-sense about not having practiced sculpting and such? This is a challenge more than it is a contest, and the point of a challenge is to be challenged. If you haven't had much practice with sculpting, then here is your chance to do so. It's a short challenge, so you can be nice and loose with it and who…
Yes, I've seen some insane use of Designer. These artists are just pushing SD to the limits to see what they can do with it. The craziest ones I've seen are the procedural village material and the stack of dollar bills material. While these materials might not be very practical real-world examples, they are a great…
It's ability that really counts; experience writing code is practice the same as practicing art. Generally speaking there's a basic knowledge that programmers are expected to have, and it's pretty much the same across the board in most programming disciplines (barring discipline specific knowledge, of course). You'll find…
I don't think it's quite as bad as I might have made it sound. I suggest people try it out. The point to what I was saying was it can't pull off the more extreme cases like the one we saw earlier in this thread. In practice it works well for regular geometry too but we'll see what happens when people start trying to use…
Are you using PBR? If not I would suggest nailing one prop with PBR rather than DNS. Let us know if you have questions. Some great reference for PBR: http://www.marmoset.co/toolbag/learn/pbr-practice https://docs.google.com/document/d/1Fb9_KgCo0noxROKN4iT8ntTbx913e-t4Wc2nMRWPzNk/edit…
I would suggest you read all that you can in the wikis', practice poly modeling, watch tuts on youtube, and just log some hours with the software. I'm not sure you are at the point where you should be worrying about being able to put assets into a game engine yet. Lathe is nice and all but I would start by making..uhm,…
I would agree that the way it was presented in that video was indeed quite time-waisting. Maybe that's just because he only showed the most simple tool to the camera. In practice, there are tools like Topogun making the process very smooth ; and even in Max, one could use soft selection and a relax brush to manipulate…
Who is to say any of this is "advanced"? A lot of these tutorials cover basic material, and cater to a wide range of skill levels. HOWEVER, regarding the 3D tutorials, if you're releasing a premium product with educational value, it's of great help for people to be able to follow along using the same tools. Ergo, it's a…
@ironbelly: I have taken my own concepts into 3d before but at the moment I've been keeping both practices separate. Although yes, a piece that incorporates both is probably ideal. I suppose my main question is How do I tailor my folio to apply to two different practices (3d modeller and concept artist)? Should I be…