Ahh good point. It does depend on the sounds you're making if the jaw slides forward or not. If you're making a OO shape then it slides forward, If you're making a AH shape it tends to stay toward the back. It even depends on the emotion the person is conveying if it should tilt side to side. The point I was making is that…
Do your own stuff. Keep focussing on environment art assets, push the polycount up to hi poly and normal map it onto lower polycounts as is becoming an industry staple now in the fps genre. Make a set of assets all within the same theme. I keep reiterating this to people who ask for advice and noone has listened yet. Which…
Fully Procedural Landscape created in World Machine. Inspired by winter! The node system allows you to adjust to create a huge amount of variation! https://www.artstation.com/artwork/8wQa1n
@DiamondDog The answer is it depends. Is there a workflow specific technical limitation or requirement for all quad grid topology? If this type of topology isn't a hard technical requirement then the answer is: Yes, there are more efficient topology layouts and modeling strategies. Leaving extra geometry (that's a…
It's no argument that there's incomplete and invalid information out there. The problem is it takes time to sort through it all and try to set everything straight. Writing up a couple pages of technical information, cross checking it, validating it and packaging up examples takes a lot of time and experience. The question…
alright, I'll try to help, I've worked on 5 MMOs as an artist. I do have to say, you sound like you're biting off more than you can chew. I've got a good amount of experience and I'd consider a 2d platformer too complex for a first game. If you've never made a game before, I suggest making a simple block puzzle game like…
Errr, that's complicated. Firstly if you get banding from going from sRGB to Linear, the banding occurs in the bright part of the histogram which our eyes aren't very good at seeing. You have to remember that your eyes work on a logarithmic scale, not a linear one. Physics works linearly, your eyes don't and you can see…
Someone correct me if I'm wrong, but the biggest learning curve for me was that there are two ways to do PBR. Just remember these key difference: Metalness: it controls how much something reflects. So the difference between a chrome ball and a rubber ball. Obviously a chrome ball is very mirror like, right? Roughness: It…
I think you're currently worrying too much about time with the 2D stuff. Honestly, I think the idea of speedpaints (which I guess is basically what this whole spitpainting thing is about? 30 minutes to paint a given topic?) is waaaaay too popular among artists learning to paint digitally. Speed is about optimization,…
Yeah, the ball was a place holder until i could either add an arrow or do something more fitting. I agree about having less text, I carried over the stuff from the old site, but most of it is so unnecessary. I got bored of it myself just reading it when i was copy/pasting it. Old school is fine Kwakkie, I am kinda old…