I've made some adjustments to the overall layout of the scene. Currently I am working on a computer desk to place in the scene, and some plates/silverware. Still have a lot of placeholders (like the fireplace) to swap out, just making slow and steady progress as I figure out UE4.
"It's supposed to go with the character in the concept art. Which according to what my friend said is supposed to be a goofy character." the thing is , the gun itself makes no sense whatsoever, it just feels "wrong". The aditions you made could contribute to a character development, but right now comes off more as…
Thanks for the input silvershrimp! I included some of your input (the ankles, feet, and the fat rolls on the back). I also had a good friend who knows their anatomy fairly well, and she mentioned a lot of the same issues. Here's the final outcome. I'd love to come back to it if I have some extra time before the deadline. I…
Dimfist: Thanks for the crits man. I made those foot talons longer and adjusted the secondary arms, both improved the overall look I think. So thanks for pointing that out. The perspective in zb is sorta crazy and it does make his proportions look a lot different then they truly are, so I included a ortho shot with this…
Thanks for the comment guys I appreciate it. FOv was something I was wanting to fix but I was to inexperienced with UDK setting s to get it changed something to look into now I think. Also look into how to change the aspect ratio of the image? The whole piece took me 5 days silver_hoodlum I don't know if thats long or…
Hey guys, thanks for the feedback. @Afklamer: Good points on the value of the props. I think I got a little carried away with contrast working on the props by themselves. I tried a quick pass to knock it down a bit. Better? I think it may need to go darker still. As for the geometry, I think it could be optimized quite a…
@lloydj14: I wanted to add poly count but figured it would be better to display that on the website, same goes for textures. @silver_hoodlum: I'm not familiar with marmoset, I've mainly been using Maya, Zbrush and photoshop. But that doesn't I can't add the open ground in Maya :)
@Nalmoth Thanks for the kind comment haha! :blush: @Yanni Thank you ! I did a lot of color and intensity tweaking on each material and each particle system at the end so the overall effect can looks homogenous ^-^ @SilverYuan Oh thanks ! I think the same for you, your work is awesome and can go to the top three too !…
in the past i've had weird problems with tablet input service getting restarted too. of all things, watching netflix movies reenabled it for me (something to do with silverlight i think) 3dsmax did it too sometimes. maybe it was user error on my part, but it never seemed like there was a one checkbox fix when i was having…