COMPANY AND THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
COMPANY AND THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete…
Good info! I've been doing similar straightening methods in Blender with the Zen UV addon, specifically the Reshape Island command. Using this as an example of non-quad straightening by selecting the edge or edges to maintain axis alignment and it straightens the shell while retaining volume. It can certainly do a lot of…
Hi, Polycount! I can finally share with you this project that I've been working for the past three weeks! More images and TT: https://www.artstation.com/artwork/Lq3e5 "Leviathan" is a cinematic/film model created by the talented David Sho(artstation.com/davidletondor), who provided the model so I could work on the UV's,…
Hello there polycounters! I would like to ask you how to best approach modeling and texturing steel beams constructions, girders and structured steel trusses. I'd be glad if you could share some info on topic, I'm mainly interested in this things: * general UV layout for material * unwrapping strategy for lightmapping (how…
Hi! I'm an experienced weapons/vehicles modeler but I also create props. I'm on the lookout for short term contracts or full time offers, preferably remote but I'm also willing to relocate if I must. My site is: www.bassai3d.com, pm me or email me at jason@bassai3d.com if interested thanks! Now some info about me, I'd…
/*Created by Alistair Braz (Haiddasalami)Version 1.01Installation:1. Download the .mel file.2. Place it in your My Documents/maya/scripts folder.3. Re-start Maya and type fbxExporter; in the MEL command line to launch the tool.4. Make shelf button or add to marking menu's for profit.TO DO:- Implement ASE batch export-…