THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
Hello all! My name is Ty and I am the project manager of Interlight Studio. Interlight Studio members are passionate, dedicated, experienced and creative individuals. We are looking for strong, self-motivated individuals to join our team. We are hard at work creating some amazing content. About us: We have been focusing on…
BrashMonkey is excited to announce our first ever Spriter animation contest. This contest is for all you great artist-animators out there, and the theme is "Awesome Boss" Entries must be inspired by this phrase in any way you see fit, but the general idea is to make at least one animation of some kind of cool and…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
Death has a name They lengthly stared in each other’s eyes, the Wolf
and the Captain. Why could this spawn of figment just not leave at last? It’s
been weeks since- The yordle took a disturbed, heavy breath. The Wolf
snarled. “I still have lots to do.” He said in a painfully void
tone. “And you could really stop following…
Yes, but that doesn't solve the problem with the normal map. Here is the result with and without normal map: As you can see, the second one looks much better. The only way I know to get this result with the normal map on, is that the uv clusters follow the angle of every slice or every slice be a different mesh.
That's not a valid reason to give games special protections over other goods and it is irrational because that's not the fault of the market. It's the fault of a poor business model. It is entirely possible for other industries to experience the same problems you just pointed out. Is it rational to make the same argument…
Update on the project, Made the mask for the character. Started out by making the big shapes and overall silouhet of the mask. Followed, I brought the big shape into maya so I can hand reto it for better control over the form on where the curve might be result looking like this in zbrush using the subidv feature Before…
Hi everyone! I currently have a team (2 programmers including me, and 1 audio member) that is working on creating a clone of Overcooked to bolster our portfolios. We followed CodeMonkey's tutorials and pretty much have the code and audio done, but we would love to have a 3D artist on board that could reskin the graphics or…