Cheers Ged ! Ya most race ships (about 9-10) share 1 large texture. There was a huge amount of modularity, this helped us stay true to the schedule, budget but most important push the quality farther.
Well... RIP my inbox! 9 hours later and almost 100 emails wow! Keep them coming though, i'm going to spend at least until mid-june going through and deciding who to take on :)
As you can see, it now works. Cheeseplus, our high priest of the release engineers, fixed it up for us this afternoon. He takes sacrifice of wine and cheese at his altar between the hours of 7 and 9 PM.
Do you control it by weight or node shading? There is a guy on Modo forums who is doing it but I'm didn't have enough time to go through it yet - https://www.luxology.com/discussion/topic.aspx?f=9&t=93906
Surprisingly I'm using Acdsee 2.42 (that's 9 years old) on my vista 64bit, and it previews everything still fine :) You can get the old version, from oldversion.com : http://www.oldversion.com/program.php?n=acdsee
Ephesians 2:8-9 : Yeah you can open the levels check out this folder: C:.Prog\Gears of War\WarGame\CookedPC\Maps this folder contains all of the SP and MP maps. AdamBrome: offcourse?
We used both on the last game. The 3 way vertex blend shader is actually quite expensive according to our rendering engineer. Diffuse, normal, spec = 9 textures which is costly to render I guess.
exported lowest subdivision uvw mapped in max 9 reimported into zbrush MESH ASSPLODE!!! been trying to fix this all friggin afternoon... i'm of the opinion zbrush/max don't want me to get anything finished -_-
no it didnt come up. I treied it with 3d max 9 32 bit and I got this message. http://i207.photobucket.com/albums/bb52/ashleysparling/help.jpg?t=1217630222 but I know that its the right plugin
Seems im out of date, (max 9/backburner being my last experience mixing the 2). Cheers for the clarity Vig. They actually mentioned an Ascii file format for max as part of XBR. That'd be damn awesome.