ahhhh, good ol'blender. I started with it aswell. I'll tell you now that Yog-Shoggoth is right with his links. An invaluable wealth of knowledge on both those sites, especially blender cookie. Learnt most of what I know now from Jonathan Williamson. As for Zbrush compared to blenders sculpting tools, don't worry about…
Ryan's book is really good but it's not for beginners of ZBrush. He goes over a lot of anatomy and real life sculpting skills and then applies them into ZBrush. There are PLENTY of youtube videos out there for sculpting characters just to get your feet wet with ZBrush that can supplement the books. But making great…
Maybe I should also ask if I am using the correct save/load workflow; Sculpt like fury, 'Save As' on the Tool Panel. Close zBrush for some sleep or whatever. Reopen zBrush, and 'Import' on the Tool Panel. "Paint" or what-ever-you-call-it-when-you-cause-something-to-appear-on-your-canvas the object into the empty canvas. I…
they really need to put performance first, mudbox seems to only be able to handle half the polygons that zbrush can from what ive experienced. mudbox also doesnt seem to have nearly as much tools as zbrush, they can do similar things but with zbrush having 3d painting they arent even similar programs in a way. well thats…
Thanks again, Ben. The problem was exactly in the mesh. Meshes exported from zbrush perfectly displayed in the Max, and vice versa. But in the Marmoset it shows a smoothing errors. I noticed that zbrush breaks UVs by polygons when exporting mesh, probably because of this I had a problem. After I exported same zbrush mesh…
Enix: It looks like you've re-UVmapped your mesh using GUV tiles in Zbrush...which the link you've provided instructs you to do. You can then export that low model as an OBJ from Zbrush into max, set the normal it generated as a diffuse texture, align the ZBrush low with your Max low (with the nice pretty UV's) and bake…
displacement issue, I had to set midpoint to .5 in Zbrush…. However the map comes out red and very dark, is there a way I can change it to greyscale?? Zbrush made 4-5 displacement maps based on my udim tiles, do I need to put all uvs for certain parts of mesh in one tile?