It's in the drop down menu next to the perspective view button: "Field of VIew (H)". But in your case it probably makes more sense to add a camera actor to the scene and set it that way.
I take screenshots from the editor view rather than the game view, r_displayinfo 0 to get rid of stats in top right but Im still a bit of a cryengine newbie
No, no you can't. Only if you're in America you can view it. In Canada and elsewhere you can not view the videos. If I recall it's to do with copyright or broadcast issues for various countries.
The angle from which the logo is seen not so optimal in my opinion because it should be viewed from the front. That is usually the case for logos as the front view gives the viewer a full and clear picture of the logo. What are you using the logo for?
Good Day Everyone! I just joined polycount last week but still wanted to participate in this challenge. I decided to go with the wind turbine by Shen Lam. It has a lot of challenging shapes! I still have the plants to model out. I started learning blender last month but I am originally a Maya, Substance Painter, and Zbrush…
Make sure you're in perspective view, select the object, hit Z to center it, then use alt+MMB to rotate the view. Or select the orbit tool in the lower right hand corner of the screen. Edit: That's using 3ds Max.
view > detail view ? Just don't use thumbnails or 32x32 default icons. I guess your question is not really clear, maybe send a screenshot of how your windows open/ save dialogue look like.
Look out! HERE COMES SPIDER PIG! Rough blockout for proportions + some shell texturing: Fibremesh hairs Detail view on mouthparts Alt views Based on my Spider-Pig concept from a while ago
I feel like you need a 3/4 view of the reference, or use reference of real face at 3/4 view. I think once you nail that youll notice a big difference. looking good!