\FYI: SD allow 10 days for this art test. Try UVing the clothing before you sculpt in zbrush. Also did you use the base mesh they linked on their page? Your shirt looks way too small for a guy who is fairly thing. fatten him up or relax the shirt
DarkMessiah....It seems like if you extrude pieces you could just do a relax uv's and keep edge boundary fixed right? Or you could just break the sides of the extruded box's uv's and put them in a different spot on your diffuse map. Let me know if that makes sense.
I agree with you guys on the legs, I lengthened them and he is standing a little more upright now. I still want to keep him in a semi relaxed pose so I don't want to stretch his legs to much. I will have more updates coming soon :D
The way to create UV shells by smoothing groups in Max should be fairly straightforward. Do your selection(s) in edit poly by smoothing group (smoothing groups dropdown), open the UV editor, break the group off and relax. Boom! Instant UV island by smooth group. Rinse and repeat this process.
For those still having this problem, relax your work is not lost. You click any tool and stay over it and look in the pop up window in the 3D meshes section. There is probably your right tool over there with all your work hidden from you for I don't know what reason!
What I am generally forced to do in max is create my UVs below the turbo smooth modifier, turbo smooth to whatever level is necessary, then apply another UV unwrap and relax all my original islands. so the stack is: -uvmap -turbosmooth -uvmap -polymesh not pretty, but if it works right?
Stressed UV's the ones which look like they've been shot into a singularity black-hole across the room. Basically, ones that overlap in very small part of the UV editor, and which don't untangle, even with high relax values and require you to redo the UV's since they're a lost cause.
I agree a lot fo this wont work when rendered to texture, at least not that well. Plus theres a lot of waste. Your project lead, be it a teacher or a game mod lead, needs to relax a little on what can and cant be done. Lots of polygons dont make a model, good polyflow does.
I'm quite happy with it. I play it at the second hardest level and I don't have the feeling of being indestructible. I die from time to time, but not too often. And I don't have to reload my quicksaves just to survive with more hps than the time before. This helps me to relax
Haha frenchie you respond like i said it was crap. Relax buddy, its very good modeling i just think it could be amazingly good if done slightly different. I guess that just comes down to personal preference tho really. Sorry for having an opinion on a messageboard =D