iirc you can just attach it to a socket on the skeletal mesh in the viewport bit of the character blueprint - you don't need to do it in the construction script although it's probably good practice
It's not ALL passwords its 1 25th of all passwords and they are still encrypted... Plus what are they gonna do give me some additional resume experience :) That was fixed by an update iirc
Is there any documentation on SH light probes in UE3? IIRC this was something Sebastien was working on. I would be super interested in any information you could provide on that. Phenomenal work btw!
they're both equally good doesnt matter which app you learn as the basics apply to both just different layout. Also yeah that is the correct joan of arc tutorial.
He's looking a bit bug eyed at the moment. Compare the eyes to the ref in your first post, and you'll notice that a lot of the iris is actually covered by the the lids, especially the upper half.
Are the walls BSP? You might need to crank the lightmap resolution (double click on a surface) which IIRC is actually the units between the lightmap texels rather than a resolution figure.
Yes to the first question. No to the second. I'm trying FBX because I thought Handplane wanted to be fed tangents in the mesh file. Is that true? OBJ doesn't store tangents IIRC.
Something very not right in the groin/hip department with the guy. Looks like you need to grab everything just above where the arcs of the legs joining the body are and move it up
Try quering the xform of one of the pivots iirc. Might have been scale or rotational pivot. Sorry dont have maya on hand. O and use the world space flag.