Hello @devonChiu I really appreciate you took the time to read all the mess I had posted here, it's huge as it has been posted time after time during the development. yes I feel disheartened because first, this forum isn't the best place to share with the community, and in second hand, I feel a bit like the community want…
In my opinion you had a good start, but now is the time you find references. Like MattyWS said, silhouette is very important. Second, you should use some gradient colors. The third thing, you need to find inspiration. Here is a good example ->…
Another method would be to create the zigzag shape as a straight section with a lot of edges and then use a FFD or some kind of bend deformer to make it go in a circle
I'd been doing dead end jobs like carving salmon in a fishfarm, sewing machinist on a factory line or glorified dishwasher in a restaurant and was sick of it. I read about Qtest1 coming to the PC, bought a PC and intended learning how to make games with Quake, because it was supposed to let know nothing amateurs like…
Just take a look at some N64 / PS1 / PC games from that era. Very polygonal, with most of the detail coming from low res color textures. http://www.gamegoldies.org/old_game_files/2009/05/unreal-1-screenshot-yard.jpg http://www.blogcdn.com/news.bigdownload.com/media/2009/04/1999feature99.jpg…
People dont often know more than you mark... I got around this recently in a hacky fashion by using an ffd modifier under the path deform recently - its hardly precise but i guess you could use a twist modifier instead Id probably use a loft for this as you have control over the twist. Theres nothing stopping you…
you can't compare core2duo to i5's by clock speed, http://www.cpubenchmark.net/common_cpus.html I'm sure the baking/render time will be significantly faster. Wattage calculator http://extreme.outervision.com/PSUEngine monitor!…
One last peek at the finished arena level.
Today, yesterday and the day before I have spent level designing some FFA levels! (up to 8 teams) I'll show them off soon :D One last peek at the finished arena level. Today, yesterday and the day before I have spent level designing some FFA levels! (up to 8 teams) I'll show them…