Hello polycont people. I want to share with you some of my works for StarFight game. FireFly Fighter [SKETCHFAB]2c591aa5941043f1802245395c1e36ae[/SKETCHFAB] D46 Trident [SKETCHFAB]b9cc2e6e0e8e43ebb84adec1ab797045[/SKETCHFAB] FP-01 "Invincible" [SKETCHFAB]4307d8381785418d892810718ae882f3[/SKETCHFAB] Cruiser "Aegis" P13…
Hey man! This is cool! I think I might be able to help with a couple notes on things I spotted. First off - Personally I enjoy the extreme walk in GIF A more than the more subdued versions in B and C. I think the exaggerated movements suit the character and LoL better and I think you'll have a better end result if you work…
The easiest way to do this is to set your camera into Shutter Prority(TV) mode on the mode dial, then you can set your desired shutter speed with the dial. You may also want to use TV to help you get the right settings, and then go to M and set your Shutter and Aperture settings manually to fine tweak it. As others have…
Coming along very nicely! I like the sharpness of your edges, and where you are varying up that sharpness seems thought out, and believable. Is the bullet a separate piece of geometry? If not I might make it a separate one, that you then bake down onto something more like what I think you have there for the low res. I only…
What is your reference? Some of it is reading a bit weird. The handle in the middle seems too sharp to hold and very uncomfortable. Also the general shape doesn't flow, you have a sharp square body running into curved shapes. What are they cylinders on top? There is some pinching in the handle at the front. Also is the…
using a traditional specular workflow you'd plug the spec map into your specular color channel inside of maya. Spec maps should always be created from scratch, inverting your diffuse will only produce results out of sheer luck. at the most basic level white = full spec, black = no spec, though a pure grayscale spec map is…
I like this version better, but the blade still seems very dull (not sharp). Does it glow ingame too? What Ghostdetector tried to say is: You have one layer with your weapon on it. You duplicate that layer. You select the lower layer with your sword. You apply a Blur Filter to the selected layer. That way your weapon got a…
hey, so i have been playing around with this again. Im trying to convert some of my old lowpolys into highpolys but the edges are always way too sharp. Is there a way I can work around that? My lowpoly versions dont have a lot of segments and whenever i try to smooth it after dynamesh, the result is too soft or blurry.…
I had the same problem one time. this is because of the way it's baked from high to low. to get a smooth transition, the transition angle on the low poly cant be to sharp. anything 90 degrees or sharper causes it. A way to fix it is to give it 1 bevel to reduce the angle transition. this will occur only on areas where the…