IOR doesn't matter for games PBR unless the material is transparent/translucent. It's a bad idea to make up values from thin air, you want to at least reference similar materials. Unreal Engine, Marmoset, Unity, and a few blogs have released lists and references.
Maybe I'm a bit confused about materials here. But if we're using PBR in 3DO, why do we have access to diffuse intensity? Surely diffuse and specular are inter-mixed based on the gloss slider/control map? I'm struggling to know how to set the diffuse/specular sliders here, it seems like once PBR is set then these should be…
Fantasy cave waterfall steam particles are very tiling in every shot, and the last thing particles should be doing is tiling. Having WIPs in a portfolio is kinda silly, even more silly when you call an art deco inspired env cyberpunk Ion Cannon scene looks like a WIP because there are no textures. Miscellaneous section I'd…
Thanks Noors for pointing this out. The dark lines on those edges came from a occlusionmap whichw as generated from the normalmap. The plan was to use this for pushing some details which were not so much visible in the baked occlusion map. But finally I left this out completely to safe the time for cleaning those dark…
SD 5.5.1 Changes: * [Iray] Add "IQ" mode for cloud rendering * [Iray] Update to Iray SDK 2016.1.5 Fixes: * [MDL] View in 3D View does not work properly the first time * [MDL] gradient_interpolation_linear is not exported with the full path * [MDL] newly created frame bottom right corner is exactly aligned with the related…
Thanks for the info, that's why I asked. I will try to find a more accurate diagram. As for the eye, the outer shell has no texture, it's just a shell with refraction. Using a refraction IOR of 1.38 will cause the cornea to pop out like it does, which is why you can see it from the side, which I believe is how it's…
Hey everyone! I'm frankly astonished by how many pluses this small environment has received. You made my day.Thank you! Hope I can push it a little further. I haven't had much spare time recently, but I made some changes and here they are: || I'll replace the leaves hanging off the sides with ivy or something similar. The…
I live in Iowa....I never get to go to anything cool :( I am extremely excited for this though. I'd love to see what sets, if any, the competitors are using. I'm also extremely curious if that may translate into more sales of a particular set. I'm very into data collection and metrics when it comes to this stuff.
Ok... this thing with the rules changing took out my interest from my last idea, if I cant build both it wouldn't be fun >.< so instead I will make a Ionia theme one, why not? Here is my new turrent idea: I wanted to put more stuff, like a weapon, a cool necklaces, belts.. but I dont think I would be able to fit everything…
Just tried the macro script, it didn't work as planned, I'm still using it for something else! if I want it to run smooth stronger by itself there has to be a model loaded up already or it won't take the smooth brush change ion effect. So I'll go on the hunt for the smooth normal file!