yeah it works from max 9 to 2012 here is a video showing more stuff [ame=" https://www.youtube.com/watch?v=-I0XSgfiuh4"]New modeling system sneak peek - YouTube[/ame]
Wow, Destructoid gave it a 3.5/10 Gamespot gives it a 6/10. Both blaming the lack of innovation. Yet both websites give Call of Duty (12th-14th in the series) 9's. :/
Not sure how old, but it was for a HL1 mod so between 98 and 2002? Now I animate 9-5 (should really put some animation up sometime) and do environments on the side
When I worked at swordfish we never worked overtime or did crunch which was great. I did do a bit extra at home sometimes, but on the whole we were 9 to 5
hmmn, I am using max 9 and I cant find a 3dsmax.ini anywhere... Per how is it possible to utilize ultramon to bring my panel back from my second monitor?
This is what you need, haven't seen any other software with capability like this before. http://www.illuststudio.net/ http://denkikoiji.deviantart.com/art/Illust-Studio-1-0-9-eng-patch-141766399
Ah, just checked Max 9, and it works... so I think I might have hit a setting somewhere that screws this up in the Unwrap UVW modifier. No clue where that might be though
The normal map process is very un-art-like to me. It needs to be made a lot more non techy for guys like me. I imagine it will in time. Max 9 or 10 maybe?
Working on my first Zbrush High poly projection C&C Welcomed The Low Poly is at 2882 polys and the high is at 9 million My Low Poly My Zbrush Ready Mesh Wish i new how to properly render from Zbrush