sculpted the hands for her, and aimed to stylize the hands so that the fingers are longer than usual and have this bone-y look (because she's a vampire, duh!) and add some nasty claw-like nails.
Seems like the toggle button for the menu bar has vanished from the ZB UI with version 2020 - the one highlighted in orange below: Image is taken from the offical docs over at Pixologic so it's apparently outdated info on their site. I skipped a whole bunch of versions but from what I can find on the web it looks like this…
Hi guys, I've started trying to learn Zbrush today with a few tutorials but I think my hand just went rogue and pressed something because the lighting's just changed on my mesh and I can't seem to work out how to fix it. I've closed and re-opned Zbrush, dragged a new material on, changed tool etc. http://imgur.com/a/VEGj1…
Hey guys, a quick skin here :) inspired by the curiosity of the scientists of the 60s/70s concept of other dimensions/Timetravel and wormholes . (visualized) basically all that happened is that i made a background in corel painter using the particle brush and then applied it to a select piece of the deag. :) please upvote…
Thanks for the feedback! I’ve been pondering on this. Now I don’t want to go full-on anime and would rather stick to something more naturalistic, but I think you are right. I talked about it with friends and we compared the render with the model in the viewport, one of them noted that the iris might be too big while not…
Here's another one of these speed modeling projects. A guy sitting down having a coffee. Woohoo. This one took about 15 hours again, I spend 75% of it on his head, though, because I also tried to blend face texture and an ear and free-painted texture paint in Blender, matching all the values/hues together to make it look…
@fade1 thanks man, I tried that before but didn't accomplish anything.....check this Those are 2 different vertex the second one have a bone assigned but the first one ( the one with the problem have none).... is there anyway to assing a bone to that vertex in the first image???
Made a little progress. Tried a few different types of fog volumes after reading up on the types in the UDN manual without much luck. None of them seem to be able to act similar to the Exp Height Fog's start distance attribute, where it's virtually non-existant near the camera and thick towards the edge of the environment…